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OpenFront: Realtime Risk-like multiplayer game in the browser

openfront.io

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Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#31
post #12
post #8

It is open source! Check out to GitHub and discord to contribute! https://github.com/openfrontio/openfrontio It is heavily inspired by territorial.io . One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed. Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of n…

> Recently there has been some new activity on the warfront repo Yeah, seems there is a for-profit company running the show now, so expect some squeezing in the mid-to-long term. Also, latest gameplay change seems to be trains, anyone had time to play around with it yet? I've played quite hours of Openfront and not sure how I feel about the train addition yet.

For-profit company running warfront or openfront?

All the developing of openfront is done for free by contributors, unless something changed the last week or so

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#32
post #8

It is open source! Check out to GitHub and discord to contribute! https://github.com/openfrontio/openfrontio It is heavily inspired by territorial.io . One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed. Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of n…

On mobile I go for Coop and try hard to just support other players, by giving troops to the right player. Having good backend players is vital in Coop.

Sadly communication and cooperation is very hard.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#33
post #31
post #12

Earlier quoted context omitted.

> Recently there has been some new activity on the warfront repo Yeah, seems there is a for-profit company running the show now, so expect some squeezing in the mid-to-long term. Also, latest gameplay change seems to be trains, anyone had time to play around with it yet? I've played quite hours of Openfront and not sure how I feel about the train addition yet.

For-profit company running warfront or openfront? All the developing of openfront is done for free by contributors, unless something changed the last week or so

> For-profit company running warfront or openfront?

Talking about OpenFront. Seems to be run by a "OpenFront LLC", supposedly based in "SACRAMENTO, CA 95816" according to their privacy policy. Playwire (A "revenue amplification company") is also involved somehow into the operations, as you get redirected there when you hit "Advertise with us" link, I'm guessing they might be the publisher or something?

As for the actual people working on the codebase, it seems like there are two main authors which based on the activity seem to be full-time employees working on the project, or at least contractor-based.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#34
post #11
post #3

Super addictive. To be fair, I still don't really get what the best strategy is, especially at the beginning, so I'm getting steamrolled by human opponents pretty easily...

Your population growth depends on your population size, so you have to not over expand at the beginning. Get allies at the beginning so that you may aggressively conquer bots without worrying about being conquered. Those ally may cross you, but they'll have a penalty so they are disincentive to do so.

It is amount of population and how much room is left so you want to continuously kill off soldiers to have a good growth/conquer ratio.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#35
post #34
post #11

Earlier quoted context omitted.

Your population growth depends on your population size, so you have to not over expand at the beginning. Get allies at the beginning so that you may aggressively conquer bots without worrying about being conquered. Those ally may cross you, but they'll have a penalty so they are disincentive to do so.

It is amount of population and how much room is left so you want to continuously kill off soldiers to have a good growth/conquer ratio.

The speed of capturing depends on the ratio of soldiers attacking/defending. It appears to be better to accumulate extra soldiers and then do a big push

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#38
The coming update has trains and factories! The game is mainly about managing compounding growth with discrete losses (having more land and cities increases you population cap, and your population follows a logistic curve, so you want to reserve an amount of population to maintain growth, and it's programmed so that you want to use a discrete amount for attacking instead of a constant trickle)

A good strategy that works well for me is to prioritize moneymaking and win by cleaning up a nuclear wasteland. Some tips for that strategy aka trademaxxing:

* The fastest way to make money is to get lots of ports and ally with people near and far. Boats give you more gold depending on their distance traveled

* Set up turtled-in bases on islands and have warships patrolling near them to shoot down potential land invasions. This combined with your small land area will make it less appealing for the big countries to focus on you

* Once you have enough funds for a MIRV, maintain strategic deterrence by having multiple missile silos - so you can launch the MIRVs any time

* Continue to trademaxx and wait for the big countries to nuke each other into oblivion

* Once the time is right (and you have enough funds for multiple MIRVs), move in to clean up the nuclear wasteland. Get some cities but don't spend too much money. If another country starts attacking you at this point, you can MIRV them again. You are also much more resistant to MIRVs since your assets are in money instead of structures and can rebuild quickly

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#39
post #33
post #31

Earlier quoted context omitted.

For-profit company running warfront or openfront? All the developing of openfront is done for free by contributors, unless something changed the last week or so

> For-profit company running warfront or openfront? Talking about OpenFront. Seems to be run by a "OpenFront LLC", supposedly based in "SACRAMENTO, CA 95816" according to their privacy policy. Playwire (A "revenue amplification company") is also involved somehow into the operations, as you get redirected there when you hit "Advertise with us" link, I'm guessing they might be the publisher or something? As for the act…

I'm the creator of OpenFront. I created an LLC mostly for tax purposes, but I maintain 100% ownership. No publishing company involved.

Playwire is ad company I'm partnering with. I recently quit my job to work on this full time, so need to figure out some form of monetization.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#40
post #33

Earlier quoted context omitted.

> For-profit company running warfront or openfront? Talking about OpenFront. Seems to be run by a "OpenFront LLC", supposedly based in "SACRAMENTO, CA 95816" according to their privacy policy. Playwire (A "revenue amplification company") is also involved somehow into the operations, as you get redirected there when you hit "Advertise with us" link, I'm guessing they might be the publisher or something? As for the act…

I'm the creator of OpenFront. I created an LLC mostly for tax purposes, but I maintain 100% ownership. No publishing company involved. Playwire is ad company I'm partnering with. I recently quit my job to work on this full time, so need to figure out some form of monetization.

Thanks a bunch of clarifying all the details! Maybe worth putting the info in some FAQ or somewhere on the website as well, always good to have somewhere for when people go looking :)

Thanks a bunch for OpenFront as well, it's a really fun game I've spent lots of hours with already, although it's really hard :P Excited to see how the trains will be worked in, but it's also really enjoyable as it is so again, thanks for working on it!

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