It’s really weird for the author to put all blame on Steam while they don’t actually require devs to use any of their proprietary features, including DRM. Lots of indie games on Steam are just like the GOG games, you can copy and run anywhere. It’s all dev choice
I Deleted My Steam Account After 20 Years
61–70 of 88 posts
Re: I Deleted My Steam Account After 20 Years
#62Earlier quoted context omitted.
I've collected so many free games on the Epic store, but almost never play any of them due to issues with them running on the SteamDeck. With some persuasion they can be made to work, but I don't want to be tinkering when I just want to play a game for 5-10 minutes.
5-10m? Sounds more akin to a phone/mobile game.
Re: I Deleted My Steam Account After 20 Years
#63Gabe Newell left a platform company that knew how important becoming a platform was. Microsoft has a great track record with software compatibility, if imperfect. Gabe didn't exactly want to create a platform, but there were very real difficulties in game distribution at the time and internet broadband had expanded. That Valve created Steam was not unwise.
That said, whether it's browsers, simple music playing, open source projects, software like Adobe Photoshop, etc there has been a rise in business and software complexity. Cross-platform compromises, unknown tool chains, unbuildable dependencies, dynamic ecosystems where a static program that just works no longer feels like a guarantee, megaprojects that increasingly solve a thousand problems you don't have.
Managing Steam is an unenviable task, depending on Chromium and Windows, expanding into an operating system project, hardware projects, even a bit of a social network... the mission has clearly expanded. The organizing principles of Steam have adjusted to a new environment and that has consequences. In the Steam UI you can go to View -> Small Mode to at least visualize how simple Steam could be, but all the other concerns still remain in the background.
When you have so many customers you can develop features for and deliver at scale, it's hard to reject the draw of shaping that clay. Hey, they've done a lot of great things with that power, but when you're so hooked in with momentum it's more difficult to undo the things you've done.
The problem is similar to browsers, though. When you become the leader, in a way you become the standard. You can still deliver DRM free games on Steam, but as far as I know you can't simply download them from the website the way you can with GoG. All the integrations Steam supports become a sort of standard that many customers expect rather than the true supportable platform baseline. Many games won't even release outside of Steam, so the only version that will exist is a Steam version.
Steam could address some of these concerns by developing a thinner optional client that aims for maximum platform compatibility and simplicity for use with a subset of games. That could then become another Steam feature that players demand or can filter the store by. Customers could opt to encourage developers to support that simpler client even if it means some features will be disabled.
Obviously, those games could get updated to need the fatter client, integrating more features, but that can be managed with good communication and options for developers or consumers. There can even be a different release channel or separate product ID. The simple client doesn't need an integrated Web UI either, since it could just open a URL in your browser that logs you in where you can buy games, check chat messages and so on.
I'm not sure if SteamOS could run on a Windows 98 era machine and run those games, but that would at least allow for a side argument that they maintain some compatibility. I kind of doubt that's high priority for them, though.
Re: I Deleted My Steam Account After 20 Years
#64>Games you purchased on a Windows 98 machine later had their system requirements bumped up to Windows XP, then to Windows 7, then to Windows 10... >Because the Steam client patches itself and because Valve was lying about contingency plans, their DRM prevents running Windows 98-era games on original hardware. What about Linux? Steam has supported Linux since 2013, and is notably the only big store that does. Personal…
> What about Linux? Steam has supported Linux since 2013, and is notably the only big store that does. Steam is a big contributor to making games run on Linux but it's not some magical sauce unique to Steam. Unless you're talking about the store client software itself having better support, I haven't used any of the first party store clients on Linux. My GOG games run fine on Linux with Heroic Launcher. But the bigge…
Re: I Deleted My Steam Account After 20 Years
#65Earlier quoted context omitted.
Apart from multiplayer games with anti-cheat I’ve had no real problems running Epic or GoG games on Steam Deck via Heroic Launcher. In fact, SD is helping me work through my free Epic games backlog. The most problematic was Deathloop, which flashed up some messages about it being an unsupported APU but ultimately worked fine. Occasionally some games crash after waking from a suspend.
How's the experience of playing mouse centric games (like Civilization, Factorio and other strategy games, for instance) on the Steam Deck?
A bigger issue is the size and resolution of the screen. Many games of this type assume at least 1080p.
Re: I Deleted My Steam Account After 20 Years
#66Earlier quoted context omitted.
How's the experience of playing mouse centric games (like Civilization, Factorio and other strategy games, for instance) on the Steam Deck?
The pads work ok, they work more like a thumb ball than a track pad, but it’s no substitute for a mouse. You can just use a Bluetooth mouse, of course. A bigger issue is the size and resolution of the screen. Many games of this type assume at least 1080p.
Re: I Deleted My Steam Account After 20 Years
#67Earlier quoted context omitted.
The pads work ok, they work more like a thumb ball than a track pad, but it’s no substitute for a mouse. You can just use a Bluetooth mouse, of course. A bigger issue is the size and resolution of the screen. Many games of this type assume at least 1080p.
Pardon my ignorance... So people actually connect mice and keyboards to the deck? How does that work in terms of playing position? I thought the deck is mostly targeted towards mobile players who will have it on a bed, chair etc where there won't be any surfaces for using a mouse or other peripherals.
But the SD is just a PC in a handheld form factor. You can plug in a dock, external monitor and other peripherals, only removing it when travelling, if that suits you.
Re: I Deleted My Steam Account After 20 Years
#68Earlier quoted context omitted.
The pads work ok, they work more like a thumb ball than a track pad, but it’s no substitute for a mouse. You can just use a Bluetooth mouse, of course. A bigger issue is the size and resolution of the screen. Many games of this type assume at least 1080p.
Pardon my ignorance... So people actually connect mice and keyboards to the deck? How does that work in terms of playing position? I thought the deck is mostly targeted towards mobile players who will have it on a bed, chair etc where there won't be any surfaces for using a mouse or other peripherals.
I have a monitor i'm borrowing from work, a mouse, keyboard, and the steamdeck Dock. And I just treat it like a desktop. You can still easily use steam big picture mode. OR you can boot to desktop, as the Steamdeck is just a Arch linux install. Its honestly amazing.
Re: I Deleted My Steam Account After 20 Years
#69Re: I Deleted My Steam Account After 20 Years
#70It’s really weird for the author to put all blame on Steam while they don’t actually require devs to use any of their proprietary features, including DRM. Lots of indie games on Steam are just like the GOG games, you can copy and run anywhere. It’s all dev choice
The author wants a DRM that won't stop working in older platforms. He wants DRM. The problem is that the DRM is on a rolling release, and non-latest versions are not supported. His concerns would be solved if the games are able to pin to a specific DRM version/policy
Also what does it look like if you use multiple DRM's? Does Apple Fairplay have a carve out in their contract that doesnt let me also have Denuvo? This is honestly a minefield and as smart as the poster might be, I dont think he has answers even he would like for all these questions.