> E-Cores are turned off in the BIOS, because setting affinity to P-Cores caused massive stuttering in Call of Duty. I understand doing this for the purpose of specifically analyzing the P-core microarchitecture in isolation. However this does make the test less interesting for potential customers. I don't think many people would disable E-cores in BIOS if they bought this CPU, so for the purpose of deciding which CP…
It’s a problem of compatibility of those games, not an issue with the processor. The kind of thing a game or windows update solves.
Intel's Lion Cove P-Core and Gaming Workloads
21–30 of 126 posts
Re: Intel's Lion Cove P-Core and Gaming Workloads
#22Earlier quoted context omitted.
I think many haven't yet grasped the future is heterogeneous computing, especially, when many desktops are actually laptops nowadays. Software working poorly in such setup means no effort was made to actually make it perform well in first place. Games requiring desktop cases looking like a rainbow aquarium with top everything will become a niche, in today's mobile computing world, and with diminishing sales and atten…
Not “no effort to make sure it performs well in the first place”, that isn’t fair. Lots of effort probably went into it performing well, just this case isn’t handled yet and to be fair this only impacts some people currently and there is a chance to update it. This just reads like “if they haven’t handled this specific case they’ve made no effort at all across the board” which seems extreme.
Re: Intel's Lion Cove P-Core and Gaming Workloads
#23To see what that means in practice, in my multi generational meta benchmark the 285K lands currently only on rank 12, behind the top Intel processors from the last two generations (i7-13700K and 14700K plus the respective i9) and several AMD processors. https://www.pc-kombo.com/us/benchmark/games/cpu . The 3D cache just helps a lot in games, but the loss against the own predecessor must hurt even more.
I don't fully follow this, so what has been gained with the new models? I seem to remember you'd need dedicated industrial cooling for the 14700k. Does the new model at least pump much less power?
But it is a valid question.
Re: Intel's Lion Cove P-Core and Gaming Workloads
#24Re: Intel's Lion Cove P-Core and Gaming Workloads
#25> E-Cores are turned off in the BIOS, because setting affinity to P-Cores caused massive stuttering in Call of Duty. I understand doing this for the purpose of specifically analyzing the P-core microarchitecture in isolation. However this does make the test less interesting for potential customers. I don't think many people would disable E-cores in BIOS if they bought this CPU, so for the purpose of deciding which CP…
> Real-world gaming results for these CPUs would be worse than what these results show. That's mostly an application and/or OS issue, not really a CPU one.
Re: Intel's Lion Cove P-Core and Gaming Workloads
#26Earlier quoted context omitted.
they still cannot reach power figures they had in the last, 3? generations. 13 and 14 series, which made these figures by literally burning themselves to the point of degradation. intel has no competition to amd in the gaming segment right now. they control both the low energy efficiency market and the high performance one.
Do they? I thought Lunar Lake was an incredibly good efficiency generation.
This bug has disqualified Lunar Lake for me, and I really do not understand how such a major bug has not been discovered before the product launch (the bug has been discovered when in many computers running Linux the keyboard or the mouse did not function properly, because their events were not always reported to the operating system; there are simple workarounds for the bug, but not using MONITOR/MWAIT eliminates one of the few advantages that Intel/AMD CPUs have over Arm-based CPUs, so I do not consider this as an acceptable solution).
Re: Intel's Lion Cove P-Core and Gaming Workloads
#27> E-Cores are turned off in the BIOS, because setting affinity to P-Cores caused massive stuttering in Call of Duty. I understand doing this for the purpose of specifically analyzing the P-core microarchitecture in isolation. However this does make the test less interesting for potential customers. I don't think many people would disable E-cores in BIOS if they bought this CPU, so for the purpose of deciding which CP…
I think many haven't yet grasped the future is heterogeneous computing, especially, when many desktops are actually laptops nowadays. Software working poorly in such setup means no effort was made to actually make it perform well in first place. Games requiring desktop cases looking like a rainbow aquarium with top everything will become a niche, in today's mobile computing world, and with diminishing sales and atten…
But I guess the future was already set.
Re: Intel's Lion Cove P-Core and Gaming Workloads
#28122 points and no comments? Is this being botted or something?
>122 points and no comments? Better no comments than having to trod through the typical FUD or off topic rants that tend to plague Intel and Microsoft topics.
also - or maybe, first and foremost - it's just a very good article.
Re: Intel's Lion Cove P-Core and Gaming Workloads
#29To see what that means in practice, in my multi generational meta benchmark the 285K lands currently only on rank 12, behind the top Intel processors from the last two generations (i7-13700K and 14700K plus the respective i9) and several AMD processors. https://www.pc-kombo.com/us/benchmark/games/cpu . The 3D cache just helps a lot in games, but the loss against the own predecessor must hurt even more.
I don't fully follow this, so what has been gained with the new models? I seem to remember you'd need dedicated industrial cooling for the 14700k. Does the new model at least pump much less power?
There were power efficiency gains, as well as nice productivity improvements for some workloads: https://www.youtube.com/watch?v=vjPXOurg0nU
For gaming, those CPUs were a sidegrade at best. To be honest, it wouldn't have been a big issue, especially for folks upgrading from way older hardware, if only their pricing wasn't so out of line with the value that they provide (look at their GPUs, at least there the MSRP makes the hardware good value).
Re: Intel's Lion Cove P-Core and Gaming Workloads
#30Earlier quoted context omitted.
I think many haven't yet grasped the future is heterogeneous computing, especially, when many desktops are actually laptops nowadays. Software working poorly in such setup means no effort was made to actually make it perform well in first place. Games requiring desktop cases looking like a rainbow aquarium with top everything will become a niche, in today's mobile computing world, and with diminishing sales and atten…
Which is funny because the pushback the PS3 got from developers was too much. Maybe it was "too heterogeneous" But I guess the future was already set.
Now every mobile device, meaning any form of computing on the go, has multiple performance/low power CPU cores, a GPU, programble audio, NUMA, and maybe even a NPU.