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EverQuest

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Re: EverQuest

#61

Earlier quoted context omitted.

It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game. In my mind back then, I was in awe of people that even had the knowledge of how to get across certain…

> I've been thinking how you could possibly replicate a similar thing nowadays, but unless the world constantly randomly changes over time, rendering any created guides/maps/etc moot, I think that window has closed. How about a simple NDA to prevent players sharing this kind of info?

The various tank games can’t keep people from violating military secrets laws to post tank diagrams. A game NDA ain’t gonna do shit.

Re: EverQuest

#62
I worked for a very successful “dot com” back in the day. EverQuest was like the crack pipe for the tech crowd, people actually got divorced over addictions to it.

Re: EverQuest

#64
post #6

I can nearly single-handedly credit EverQuest with my career. I got my start in the ShowEQ and eqemu sphere, first building little PHP apps to manage servers and such, then reverse-engineering -- I learned x86 and then C++ all to get the lifts in Kelethin working. Hell, nearly 25 years later, any time I work on some new graphics API or game engine, I end up writing an EverQuest zone renderer. Not my favorite game of…

Likewise. My first introduction to scripting was automating EverQuest. I learned the basics of path resolution writing a script to grind misty thicket picnics. I wrote my own HUD-style UI overlay to replace most of the default windows. And I learned about pointers and disassembly and jumps disassembling hack plugins from shady sites.

Re: EverQuest

#65
Project Lazarus (lazaruseq.com) and Project 1999 for the win. One of the best gaming communities out there still alive and kicking today. And one of the best gaming experiences.

Re: EverQuest

#66
I liked the game before Luclin and the bazaar the most. It started to lose its organic appeal for me after that. Stuff like everyone just choosing to hawk goods in the commonlands was so charming.

Re: EverQuest

#67
post #28

In this game, there was a city where I did so many quests for the guards that my reputation with the "corrupt guards" fell low enough that they would kill me on sight. Playing a good-guy character got me killed, and then I couldn't play anymore in the city where I'd spent most of my gametime. I would have been angry at the unfairness, but it was such a unique quirk to see in a game, and I've never seen it replicated…

World of Warcraft had this in Booty Bay. There was a hilarious achievement where you first got your reputation to max with the Booty Bay guards by killing the nearby pirates, then the other half was to kill the guards until the Bloodsail Buccaneers faction exalted you; a 2.5x reputation grind that took weeks. And when you were done you couldn’t enter Booty Bay anymore because the guards killed you on sight. The thing…

I haven't played retail in the last few years so I'm not sure if that rep has changed, but on my main I never bothered to regain the Booty Bay rep and was still KOS to them. Hilarious.

Re: EverQuest

#68
post #2

I absolutely loved EverQuest and it’s still probably holds some of my fondest gaming memories. My favorite feeling about it is that it felt like a real world first, gameplay second. It had a real sense of danger and wonder that I think will be almost impossible to recreate. Going from Qeynos to Freeport, or crossing the ocean on a boat felt absolutely epic and dangerous. It was wonderful, but not something I would wa…

It was also at the perfect moment in time where you couldn't just pull up the game's wiki on a second monitor and have fully detailed maps and quest details on hand. You actually had to learn things for yourself by exploration and trial and error. You had to learn things from other people by talking to them in game. In my mind back then, I was in awe of people that even had the knowledge of how to get across certain…

Another aspect that differs from many of today's game is just how long it took to progress. Every upgrade felt earned. Today, rewards are tossed at players.

Interesting that progression was massively eased in later versions.

Re: EverQuest

#69
One random story I have...I remember there was a legit riot on the Prexus EQ forums I was on because SOE decided to drop Windows 95 support for Everquest. I believe it was because Win95 wouldn't support DirectX 6 or something. I was good to go though...I had Win 98 and a Geforce MX 240 I purchased at Best Buy.

Re: EverQuest

#70
post #62

I worked for a very successful “dot com” back in the day. EverQuest was like the crack pipe for the tech crowd, people actually got divorced over addictions to it.

My (girlfriend at the time, later wife) gave me a "it's me or WoW" ultimatum at the peak of my raiding obsession. I picked her. We had moved across the country for grad school and had no friends and I was using the game as a crutch rather than like, actually meeting people. I joined a softball team with some people from her program and made a bunch of lifelong friends.

More power to everyone who can play MMO's in a way that doesn't resemble a crippling drug addiction. I've learned that I cannot, lol. And my point isn't to disparage gaming friendships or relationships, it just was not ultimately for me.

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