What John Carmack is exploring is pretty revealing. Train models to play 2D video games to a superhuman level, then ask them to play a level they have not seen before or another 2D video game they have not seen before. The transfer function is negative. So, in my definition, no intelligence has been developed, only expertise in a narrow set of tasks. It’s apparently much easier to scare the masses with visions of ASI…
this is what deepmind did 10 years ago lol
The original paper "Playing Atari with Deep Reinforcement Learning" (2013) from Deepmind describes how agents can play Atari games, but these agents would have to be specifically trained on every individual game using millions of frames. To accomplish this, simulators were run in parallel, and much faster than in real-time.
Also, additional trickery was added to extract a reward signal from the games, and there is some minor cheating on supplying inputs.
What Carmack (and others before him) is interested in, is trying to learn in a real-life setting, similar to how humans learn.