I write type-safe generic data structures in C
11–20 of 196 posts
Re: I write type-safe generic data structures in C
#12For your level 3 code, it should be `int main() { List(Foo) foo_list = {NULL};`
Note that working around a lack of `typeof` means you can't return anything. Also, your particular workaround allows `const`ness errors since `==` is symmetrical.
You can't safely omit `payload` since you need it to know the correct size. Consider a `List(int64_t)` and you try to add an `int32_t` to it - this should be fine, but you can't `sizeof` the `int32_t`. Your code is actually lacking quite a bit to make this work.
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There are 2 major limitations to generics in C right now:
* Delegating to a vtable (internal or external) is limited in functionality, since structs cannot contain macros, only functions.
* Delegating to an external vtable (mandatory to avoid overhead) means that you have to forward-declare all of the types you'll ever use a vtable with. So far the best approach I've found is to declare (but not define) static functions in the same forwarding header I declare the typedefs in; note that GCC and Clang differ in what phase the "undefined static" warning appears in for the case where you don't actually include that particular type's header in a given TU.
(think about writing a function that accepts either `struct SizedBuffer {void *p; size_t len;};` or `struct BoundedBuffer {void *begin; void *end;};`, and also const versions thereof - all from different headers).
Re: I write type-safe generic data structures in C
#13It is cool trick. I already use in my experimental library though ;-) https://github.com/uecker/noplate/blob/main/src/list.h
Re: I write type-safe generic data structures in C
#14The trick#0 you mention is how I made an entire C dialect. Here is a generic binary heap, for example https://github.com/gritzko/librdx/blob/master/abc/HEAPx.h The syntax is a bit heavyweight, but a huge huge advantage is: you get regular C structs in the end, very plain, very predictable, very optimizable. Compiler would eat them like donuts.
In the other cases, it is void* and runtime memory sizing and you have to define macros anyway.
Re: I write type-safe generic data structures in C
#15Re: I write type-safe generic data structures in C
#16Hi. I object. The trick#0 you mention is how I made an entire C dialect. Here is a generic binary heap, for example https://github.com/gritzko/librdx/blob/master/abc/HEAPx.h The syntax is a bit heavyweight, but a huge huge advantage is: you get regular C structs in the end, very plain, very predictable, very optimizable. Compiler would eat them like donuts. In the other cases, it is void* and runtime memory sizing an…
There are workarounds for at least two of the problems the author mentions. Naming can be changed from Bar_func(args…) to func(Bar)(args…) with a function name macro that just does name mangling. You can avoid some of the binary bloat by using weak symbols, letting the linker deduplicate functions shared between translation units at link time.
There are other problems for generic containers of pointer types however, you can work around them by using a typedef or a type alias.
Intrusive data structures are more convenient in C still, but working with them in a debugger is a pain.
Re: I write type-safe generic data structures in C
#17Hi. I object. The trick#0 you mention is how I made an entire C dialect. Here is a generic binary heap, for example https://github.com/gritzko/librdx/blob/master/abc/HEAPx.h The syntax is a bit heavyweight, but a huge huge advantage is: you get regular C structs in the end, very plain, very predictable, very optimizable. Compiler would eat them like donuts. In the other cases, it is void* and runtime memory sizing an…
Re: I write type-safe generic data structures in C
#18Re: I write type-safe generic data structures in C
#19Hi. I object. The trick#0 you mention is how I made an entire C dialect. Here is a generic binary heap, for example https://github.com/gritzko/librdx/blob/master/abc/HEAPx.h The syntax is a bit heavyweight, but a huge huge advantage is: you get regular C structs in the end, very plain, very predictable, very optimizable. Compiler would eat them like donuts. In the other cases, it is void* and runtime memory sizing an…
I agree, there are actually several reasons to prefer the header impl. Debugging is better, both because you can step through the header code where you can’t with a macro function, and because the type information available to the debugger is better. There are more opportunities for compiler optimizations because each instantiation is monomorphized and you don’t pay a runtime cost with variable sizing, generic struct…
There is little benefit in monomorphizing the implementation of a data structure like a linked list where its behavior doesn't depend on the contents of the data it contains (compared to, say, a max heap)
Re: I write type-safe generic data structures in C
#20For your level 2 code, `uint64_t data[];` is wrong for types whose alignment is greater than `uint64_t`, and also wasteful for types whose alignment is smaller (for example, under an ilp32 ABI on 64-bit architectures). For your level 3 code, it should be `int main() { List(Foo) foo_list = {NULL};` Note that working around a lack of `typeof` means you can't return anything. Also, your particular workaround allows `con…