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Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

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Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#72
post #17

Earlier quoted context omitted.

My bet is that having a physical monitor will always be the luxury option and that XR will never be able to get away from the annoyance of having something on your face. Curious if you agree or if maybe you prefer Vitures over a physical monitor?

For me the Vision Pro is my main machine now (supported by a MacBook Pro). And I absolutely love it. Which is saying something. My second most ergonomic situation is a 120" screen with two 55" screens tilting in from both sides (both in portrait, so all 3 screen verticals line up). All wall mounted. I started wall mounting to get screens off my desk, at which point it was clear bigger was always better. But for the V…

Agreed. The AVP works so well as an external monitor. I use it a lot while traveling but I’ve found myself preferring it even at home. Comfort during long sessions can be a challenge. While I’m fine with Apple’s dual strap, my current setup is an Anapro forehead strap and no light shield. It does leave an unsightly mark on your forehead but I find it very comfortable and I like letting my face breathe.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#73
Yes. In the past I was working in a F500, one of the world leaders in energy services. They introduced VR to implement remote assistance and support for very remote places (like offshore platforms, oilfield in the middle of nowhere or in risky countries). A local operator will wear the VR and then a service engineer from HQ can drive him on diagnostic and troubleshooting. The service is immediate, as the engineer will not spend time on flight and they can save a lot of money. They also use the platform for training, saving time for the learners and avoiding to deploying huge and complex machineries just for training.

I saw it couple of time in action, it's really impressive.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#74
I work on the other side of this industry. I make the software and hardware for doing AR/XR stuff for industry.

We haven't been able to get a contract in nearly two years. Almost all of our competition in this sector have gone bust, and my company is about to follow suit.

The answer appears to be "no". The industry at large does not have enough interest in AR/XR to sustain any sort of competitive business to provide those products.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#75
There is at least one use case where I would want AR. I was doing some cable runs last night 30' in the air, and AR would have been very beneficial to highlight the exact path instead of spending a lot of time confirming and reconfirming with the team.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#77
We’ve developed VR based industrial safety training, as a self-contained, portable product for blue collar workers in India - launched about 24 months ago with regular updates.

Multiple companies have bought it, and we have large companies as clients who’ve used it to train 1000s of their blue-collar workers, even in sectors such as construction in a relatively challenging (in terms of pricing and value) market.

We have a significant (I think!) number of devices deployed, and most of my clients end up purchasing more after the initial purchase and pilot.

I think that’s for a few reasons:

1) VR, when well designed, can offer 1st person experience of being an accident victim due to the viewer’s own oversight / someone else’s oversight. That makes it a far more effective way to draw the learner’s attention to the importance of the safety protocols, etc.

2) Our solution is multi-lingual: it’s currently available in 10 regional Indian languages - that matters, since a significant fraction of the workforce may not understand English. Our localisation extends beyond that, but language is a big thing in enabling access and usage.

3) if you have to invest 10-15 min per learner (often one-on-one as the instructor) to onboard each learner before they can use your solution, it becomes very difficult to scale and raises the bar for cost-effectiveness. So that’s something we focus on heavily.

4) Setup time- don’t create a solution that requires IT support, someone who understands how to setup / load SteamVR / Oculus Link / meta Horizon. If the solution adds 20-30 min workload to the staff on a site, then adopting it becomes that much more painful - so we’ve worked very hard to develop an integrated system where the instructor can quickly onboard 10-15 learners and get going with the session in 5 min.

5) workflow changes: often, introducing VR means changing some part of the organisation’s workflow - many VR solutions don’t consider this / acknowledge this in their design- clients get initially excited, but when it comes to actually using it on a daily basis, the deployment and workflow frictions can completely tank VR adoption.

I’ve seen multiple solutions fail because of this, and we focus extensively on this when we design our solutions.

India is a hard market for VR, honestly because it’s very price sensitive. But I think we’ve made some progress here, because we’ve focused extensively on system robustness, ease of deployment, localization, and a lot of user-centered design.

We’ve also developed sophisticated VR - based training solutions for SOP training. VR can be / is, very effective for initial onboarding and SOP training. Again, the challenge here is usability - most of the learner’s don’t know how to use the controllers. Learning how to use the controllers is not easy and takes time. So that onboarding is critical and needs to be done well.

In SOP training, our experience is that it can, if designed well, significantly reduce on-boarding time; however, you still need the last 20% of training on the actual thing for it to stick, and for the learner to actually _learn_.

Edit: formatting and word choice

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#78
post #77

We’ve developed VR based industrial safety training, as a self-contained, portable product for blue collar workers in India - launched about 24 months ago with regular updates. Multiple companies have bought it, and we have large companies as clients who’ve used it to train 1000s of their blue-collar workers, even in sectors such as construction in a relatively challenging (in terms of pricing and value) market. We h…

AR is much harder as a solution to deploy at scale, I think.

First off, most solutions work poorly out in day light - especially the bright Indian sun. So that automatically adds friction in terms of deployment opportunities / field deployment.

The second issue is the limited FoV: 40-45 degrees. That's a pretty small display area to play with in terms of pushing detailed information, etc.

Third, again, the usability, ruggedness and user-onboarding challenges.

So, the use case has to be important enough and significant enough that the user / organization needs to accept all these frictions and still derive enough value out of the solution - that leaves very few use cases.

Add to that, HoloLens is expensive, hasn’t seen any significant development in the past few years, and real wear type devices too aren’t cheap for large scale adoption - a smartphone / tablet in hand is often a better / more maintainable / cost effective solution even compared to real wear - I’ve seen clients securely mount a smartphone on their helmet and setup a teams call for remote viewing - it works!

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#79

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

I am currently traveling and for the past few weeks have been using an Oculus 3 with Immersed (https://immersed.com/). Pleasantly surprised how usable it is for 3-6 hour stretches, more productive than just a laptop screen alone. At home I'll likely return to physical monitors though.

Tips: Get an upgraded headband, silicone face cover and carrying case. Use a physical USB connection for lower latency (& turn off the wifi/bluetooth as it's no longer needed). Bring a cloth for keeping the lenses clean. Bump the Retina quality up in the Immersed client (on Mac). Lower resolutions (1920x1080) are more comfortable to use over longer periods. Use a travel neck pillow for reclined usage. Bring replacement batteries and a charger for the controllers.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#80
post #30

Yes, the company I work for has started using Hololens 2. We have a program that can overlay the 3D models from our CAD program onto the physical steel assemblies for QC. When it works, it works well and enables our quality checkers to perform checks faster and more accurately than using tape measures while going back and forth looking at a 2D drawing printed on 11 x 17 paper. The biggest hurdles is that none of the…

The problem is there's no growth market, there's no easy to canibalize existing market, and the tools are not "we'll buy a new one every year".

The world in which capitalism has taken hold is not one that produces incrementally better products for niche markets.

You end up mostly with passionate people improving niche markets, and if it involves hardware, we're just at the beginning of small time custom hardware makers to make a dent into this type of market need.

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