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Balatro for the Nintendo E-Reader

mattgreer.dev

1–10 of 31 posts

Re: Balatro for the Nintendo E-Reader

#4
re: numbers, you could store them as integers, but just encoded as 10 times their value. So 1.5 becomes 15.

Would reduce max score to 400M and you'd have to round 0.25 up or down. Would probably want to drop the 0.01 cards too.

super cool project

Re: Balatro for the Nintendo E-Reader

#8
If you're hitting sprite limits because you used up all the sprite slots, you're doing something wrong. Sprites are for moving objects that need to exist outside of grid alignment. For steady objects, put them in a background layer. If you need a different alignment than 8x8 tiles, you can use two overlapping layers to get 4-pixel horizontal alignment instead.

Re: Balatro for the Nintendo E-Reader

#10

This was painful to read, and I am so sorry for the author. I was fortunate enough to break my Balatro addiction before it had gotten this far along, but others are not so lucky.

What about this reads as addiction? This is clearly a tech demo, not something someone would do to let themselves play more of the game.
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