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Sega mistakenly reveals sales numbers of popular games

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111–120 of 231 posts

Re: Sega mistakenly reveals sales numbers of popular games

#111
post #38

The real story here is the highlighting of the flawed attempt to redact a document. Happens a lot.

The only foolproof way I trust is to redact it digitally, print it on paper, and scan it.

I’ve used bad redaction to my advantage at work to make money, I’m all for other people using bad redaction techniques :)

Re: Sega mistakenly reveals sales numbers of popular games

#112

Surprised Like A Dragon sales are lower than others. Been gaming since a kid in the 90s, and it easily ranked in my top 10. It's an instant classic.

Speaking personally as a JRPG fanatic, I've taken a look at the series a bunch of times on Steam, and there are so many obstacles to getting into it:

- where do I start? There's a dozen titles and no clear entry point

- supposedly the series' genre changed over time? So if you like it in one game it might be a different game in a sequel

- it looks weirdly unserious? Like much of the advertising focuses on doing bizarre side activities rather than any actual plot-driven message

- all this on top of having a very non-traditional environment for an RPG which already is a bit of a hurdle in messaging what the game will be like

It's just very unclear from the outside how to get started with this series, and what I'll get if I do pick one to try.

Re: Sega mistakenly reveals sales numbers of popular games

#113
post #34

Earlier quoted context omitted.

If you don't like the anime style, Clair Obscur: Expedition 33 is directly inspired by Persona's combat system but has a more mature tone. I liked it a lot, and it's 97% positive reviews on Steam, so you're likely to enjoy it too.

>It’s amazing how valuable of an IP Sonic is. It still sells consistently well after all those years. There have been ongoing movies and tv shows so each generation of kids grows up with Sonic.

Growing up I never had exposure to video games, so I didn't really know about Sonic until my son saw his face on some toy and IMMEDIATELY had questions. Who is that, what's his name, what does he do, ....

I think there's something about Sonic's face that is timeless, innate, prehistoric even.

Re: Sega mistakenly reveals sales numbers of popular games

#115
post #38

The real story here is the highlighting of the flawed attempt to redact a document. Happens a lot.

The only foolproof way I trust is to redact it digitally, print it on paper, and scan it. I’ve used bad redaction to my advantage at work to make money, I’m all for other people using bad redaction techniques :)

> I’ve used bad redaction to my advantage at work to make money

You've certainly piqued my curiosity. Can you say any more?

Re: Sega mistakenly reveals sales numbers of popular games

#116
post #110
post #108

Earlier quoted context omitted.

Interesting that most of the best selling games aren't sequels.

It’s more interesting to me that so many are . It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.

Aren't sequels always touted as safe bets?

Re: Sega mistakenly reveals sales numbers of popular games

#117
post #116
post #110

Earlier quoted context omitted.

It’s more interesting to me that so many are . It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.

Aren't sequels always touted as safe bets?

Yeah but only because there will be a reactivation of x% of people.

I think the margin is usually 70%~ but depends a lot I guess.

You can safely bet that >50% of people who enjoyed seeing/playing the first of something would be interested in the second.

Re: Sega mistakenly reveals sales numbers of popular games

#118
post #110
post #108

Earlier quoted context omitted.

Interesting that most of the best selling games aren't sequels.

It’s more interesting to me that so many are . It’s rare for any product to have more success in later invocations than the first edition, that is where the narrative is fresh and strong- and even in the event sequels are stronger, they tend to increase sales of the first season/movie/etc; because people want the whole experience.

Video games I feel like reverse this general trend, though. Unless they have a major story component (and sometimes even if they do) many games get iteratively 'better' (better for the purposes of making sales if not of making original fans happy) for various reasons: improvements to the core game loop, polish that makes the game more appealing to new audiences, and most importantly graphics.

Story-based content is what struggles with sequels because it's really hard to both capture the feeling of the original sufficiently to satisfy existing fans while also telling a new story that's interesting in its own right. Being derivative without being too derivative.

Re: Sega mistakenly reveals sales numbers of popular games

#119

To see WH3 sell less than Three Kingdoms was a surprise to me.

Three Kingdoms likely did very strongly in Chinese market. Where as Warhammer is much more western brand. And well if some are happy enough with 1 or 2, and don't need to expand from there that also cuts sales.

Re: Sega mistakenly reveals sales numbers of popular games

#120
post #74
post #63

persona 5 royal doing 7.25mil and sega still acting like it's some niche anime side hustle. meanwhile they keep pushing sonic into every genre except tax software

We do have a Persona 5 dungeon crawler, a Persona 5 rhythm game, a Persona 5 hack-and-slash game, a Persona 5 tactics game and a Persona 5 mobile game, as well as a Persona 5 TV anime and Persona 5 manga.

But still no persona 6 ;(
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