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Game Hacking – Valve Anti-Cheat (VAC)

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Re: Game Hacking – Valve Anti-Cheat (VAC)

#161

Earlier quoted context omitted.

Yet another reason why fighting games are the superior competitive scene. The only "cheat" you could realistically see at an offline event is macros, and the chances of a macro increasing your win rate are slim to none. And there are so, so many good offline events. Online there are more potential ways to cheat, but nobody really cares. Just blacklist the player and move on.

Yea but boring or too complex, just not fun to watch. There is a reason CS and DoTA/LoL is waaaaay bigger :)

You cannot tell me fgs are "too complex" and then mention DOTA in the same breath.

I personally prefer watching a game that doesn't have downtime. Watching teams buy items and walk around is not interesting. So, so much downtime in all these big team games.

Re: Game Hacking – Valve Anti-Cheat (VAC)

#162

Earlier quoted context omitted.

I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.

Back in the cs1.6 days there were servers that advertised as hacker servers. Obviously anti cheat was turned off, but the draw was that everyone was hacking and you could test your hacking skills. The goal was to see who had written the best hacking software. It was actually really fun and an entirely new way of playing the game.

This still exists in various games, it's called HvH mode

Re: Game Hacking – Valve Anti-Cheat (VAC)

#163

Earlier quoted context omitted.

Back in the cs1.6 days there were servers that advertised as hacker servers. Obviously anti cheat was turned off, but the draw was that everyone was hacking and you could test your hacking skills. The goal was to see who had written the best hacking software. It was actually really fun and an entirely new way of playing the game.

This still exists in various games, it's called HvH mode

TIL! That is exactly what I am referring to.

Re: Game Hacking – Valve Anti-Cheat (VAC)

#164
post #128

Earlier quoted context omitted.

It's pretty simple, nowadays the ONLY way to have fun in most multiplayer games is to win by any means. Outside of a few games like minecraft, every other game is designed around winning. 6 of the most played games on steam right now are some combination of competitive FPS / pvp survival or Dota 2. All of these games give you way more rewards for winning over just casually playing so over time the community is incent…

> fun will always be dictated by how often you win Matchmaking is designed so that you win roughly 50% of the time (except for the very top), no matter how well you play. If you focus on playing better it's going to be a treadmill by design. OTOH some people accept that you're going to lose 50% of matches anyway, chill and keep to lower ELO.

Well they need a better matchmaking system in counter strike 2 then because I'm currently sitting at a 35% winrate...

Re: Game Hacking – Valve Anti-Cheat (VAC)

#165

Earlier quoted context omitted.

Yet another reason why fighting games are the superior competitive scene. The only "cheat" you could realistically see at an offline event is macros, and the chances of a macro increasing your win rate are slim to none. And there are so, so many good offline events. Online there are more potential ways to cheat, but nobody really cares. Just blacklist the player and move on.

Yea but boring or too complex, just not fun to watch. There is a reason CS and DoTA/LoL is waaaaay bigger :)

Smash is a great spectator esport but... Nintendo hates the scene.

Re: Game Hacking – Valve Anti-Cheat (VAC)

#166

Earlier quoted context omitted.

> I only toyed with it for a few weeks as I then grew disinterested but that definitely left a sour taste in my mouth for the "effectiveness" of VAC if a script kiddie like me at the time could throw together something custom in just a few hours, I'm sure it'd be much easier now with ChatGPT... The thing is, VAC doesn't immediately ban you. Or anyone else. It's looking for suspicious patterns across hundreds if not t…

If people want to test these kinds of exploits, you can do so on a server that is not VAC-secured. That won't risk your account being VAC banned. (Of course, if you really want to be sure, use a secondary account and a server that's not VAC-secured)

in this case id also recommend goldsrc games.

a) more info is readily available b) dedicated server u can run locally even on a potato

no need to test against online folks, there's fine bots available.

Re: Game Hacking – Valve Anti-Cheat (VAC)

#167

Earlier quoted context omitted.

I'd say the pendulum is swinging in the other direction -- Fortnite is bigger than most everything on Steam, and everything in that game feels like it's designed around you making progress through its battle pass in some incremental way. The world map has puzzles, there's a fishing mechanic, and it comes with a suite of non-combat alternate modes.

PC game market is also smaller than mobile games

Speak of, it's been wild over the past 12-18 months to start seeing full-fat modern console games starting to hit phones.
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