Years ago for educational purposes I decided to venture down understanding how easy/difficult it was to create a hack for Counterstrike. After just a few hours of watching YouTube tutorials and translating what I could grasp from C/C# into JavaScript (the only language I knew at the time), I had a working Node.js executable that edited memory offsets (using data from hazedumper[1]), letting me see enemies through wal…
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
Game Hacking – Valve Anti-Cheat (VAC)
131–140 of 167 posts
Re: Game Hacking – Valve Anti-Cheat (VAC)
#132Earlier quoted context omitted.
Unlikely. Last I looked, VAC only looks at a few gross elements, like the names of the DLLs loaded into the game's process. If you don't match a blacklisted name, you're probably not detected.
And user account names. At least at one point you could catch a ban for having an account named "catbot" when running on a linux box. Admittedly that was probably quite a reasonable litmus test in practice even if not in principle.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#133Earlier quoted context omitted.
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
My perception of the psychology is a malformed competitive drive. Competition is fun! But when it gets someone to the place of "Must win at all costs " it can be life-destroying. For the video game cheats, I think it starts out as "Must beat the other players", but then that gets (mostly) boring once they are actually are beating the other players, and it shifts to "Must beat the anti-cheat system."
A bit, sometimes, maybe, for some. The only person you really need to compete with is your past you. The rest... it certainly leads to less happy life, unless you keep winning way more often than the rest.
And uncontrolled, it can very easily spiral into rather destructive personality patterns over time. Parents often fuck up their kids having them compete as much as possible, laying seeds for later issues. Competitive people always compare themselves to others, never happy with what they have, regardless of how much they achieved. Literal opposite of searching for happiness in life.
I don't know about your peers but I see this behavior often in high performance environment, high achievers with sad inner lives.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#134Years ago for educational purposes I decided to venture down understanding how easy/difficult it was to create a hack for Counterstrike. After just a few hours of watching YouTube tutorials and translating what I could grasp from C/C# into JavaScript (the only language I knew at the time), I had a working Node.js executable that edited memory offsets (using data from hazedumper[1]), letting me see enemies through wal…
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
I seriously considered cheating at some point just so that I can actually have some fun and get to the end-game without constantly fucking dying. But then I remembered there are other games that I also enjoyed playing, and then I stopped playing CoD.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#135I stopped playing because I felt I could not trust other players, I was getting too paranoid. There were not that many blatant cheaters, but with closet cheaters, it's now very difficult to know if your opponent is better than you or cheating in subtle ways. It's a grey zone. I guess it's the combination of a frustration of losing matches and the constant suspicion. I was constantly trying to probe things and watchin…
There is no way to guarantee all participants are legitimate so I am not interested. It feels like a complete waste of time putting in the effort.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#136Years ago for educational purposes I decided to venture down understanding how easy/difficult it was to create a hack for Counterstrike. After just a few hours of watching YouTube tutorials and translating what I could grasp from C/C# into JavaScript (the only language I knew at the time), I had a working Node.js executable that edited memory offsets (using data from hazedumper[1]), letting me see enemies through wal…
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
All in all, it's just power dynamics, and lack of compassion.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#137Earlier quoted context omitted.
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
It's pretty simple, nowadays the ONLY way to have fun in most multiplayer games is to win by any means. Outside of a few games like minecraft, every other game is designed around winning. 6 of the most played games on steam right now are some combination of competitive FPS / pvp survival or Dota 2. All of these games give you way more rewards for winning over just casually playing so over time the community is incent…
I do agree about the conclusion though. The solution for the disappointment in online matchmaking is singleplayer, and multiplayer with friends. Both completely eliminate the bad actors.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#138Years ago for educational purposes I decided to venture down understanding how easy/difficult it was to create a hack for Counterstrike. After just a few hours of watching YouTube tutorials and translating what I could grasp from C/C# into JavaScript (the only language I knew at the time), I had a working Node.js executable that edited memory offsets (using data from hazedumper[1]), letting me see enemies through wal…
I'll never understand what people actually get out of cheating in games. I'll admit I've tried it a few times just for giggles (way back in the Age of Empires II/MSN Gaming Zone days), but the novelty quickly wears off and then it's just not even fun anymore. There must be some very interesting psychology behind this.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#139Earlier quoted context omitted.
And user account names. At least at one point you could catch a ban for having an account named "catbot" when running on a linux box. Admittedly that was probably quite a reasonable litmus test in practice even if not in principle.
I have a suspicion that that was FUD spread by the cheat creators. Back then I decided to test that by creating a user named like that and running Steam from there. My account did not receive a ban.
1. Brand new Steam accounts were banned after logging in to Steam client, before even launching any game
2. Replacing "catbot" in user accounts with a random string stopped the bans completely
3. A linux VAC module, dumped similarly to the method described in the article, had access to usernames - I think it was via a getpwent() call. It also collected some other info about the environment (I don't have that binary anymore).
You can probably agree that user account names played at least some role in the bans, even if they weren't the only factor.
* I can't provide concrete evidence for either of those three points as the events took place 8 years ago, feel free to not take my word for it. Maybe you can find someone else from that circle who still has dumped VAC binaries, links to the empty banned accounts or a clone of bot orchestration software repository with a commit that renamed the user accounts and stopped the bans. Maybe even chat logs from that era.
Anyway, at this point it's just a funny piece of tf2 cheating history that has zero impact on anything anymore. So you might as well think it was all fake and I'm just making stuff up, it doesn't matter.
Re: Game Hacking – Valve Anti-Cheat (VAC)
#140When VAC was originally introduced, CPUs only had 32bit architecture, not that 64bit hindered anything; but you could inject cheats in a near infinite amount of way, or have cheats read from memory directly, or have cheats do things especially through video drivers. Hell, glitching your nvidia drivers and setting things like Negative LOD Bias would allow you to see through textures in some cases (wall hacks) It's bee…
Yet another reason why fighting games are the superior competitive scene. The only "cheat" you could realistically see at an offline event is macros, and the chances of a macro increasing your win rate are slim to none. And there are so, so many good offline events. Online there are more potential ways to cheat, but nobody really cares. Just blacklist the player and move on.