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Doodle Jump Recreated in HTML5 ...with source

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Re: Doodle Jump Recreated in HTML5 ...with source

#22
post #16
post #5

It's one thing to make a Doodle Jump-like game. But this is being called the trademarked name Doodle Jump, and you've copied the artwork straight from Doodle Jump. Seems certain this isn't an official licensed version. In which case, you should change all those items immediately. It's illegal and it's just not cool. Here are the guys you are ripping off. Igor and his brother. Igor is a very nice guy: http://allthings…

It's one thing to make a Pacman-like game. But this is being called the trademarked name Pacman, and you've copied the artwork straight from Pacman. Seems certain this isn't an official licensed version. In which case, you should change all those items immediately. It's illegal and it's just not cool. Here are the guys you are ripping off. Tōru Iwatani and his friends at Namco. Tōru is a very nice guy: http://pacmanm…

[deleted]

Re: Doodle Jump Recreated in HTML5 ...with source

#23

Oops! I didn't know the game got HN'ed. I was improving the details adding license info, you can find them there now.

"I respect the original creators Igor Pusenjak and his brother for their great work." Uhhh no you don't. This is textbook copyright infringement. You can't copy without permission and then claim you respect them. That's not how things work.

I would argue that this is fair use.

In any case, I'll invoke the maxim "imitation is the highest form of flattery" as an argument. Why do so many people new to game development make (and are encouraged to make) Pacman clones, Snake clones, Tetris clones, Asteroids clones (one is still on the front page with no shouts of "copyright infringement!!!"), etc.? Because they're fun, respected games that are easy to clone with modern tools. This game is no different apart from not having as many people thinking it's a good game.

This platform mechanic is over a decade old (and mechanics can't be copyrighted anyway), the platforms themselves are probably too simple to qualify under copyright. (The alien sprite you might have a better argument for, but that's very easy to change and if I were the author I'd do that not to play it safe but because the standard alien doesn't look very good.) The only thing I would suggest the author really bother changing is adding the word "clone" or "recreated in HTML5" to the title of the project even though that information is already in the description.

Re: Doodle Jump Recreated in HTML5 ...with source

#24
"The name of the game and images are © copyrights by the respective creators and Lima Sky"

This reminds me of the fair use copyright clause people put on YouTube videos. Just because you acknowledge something is copyrighted doesn't mean you can infringe it.

It's cool that you were able to build it but ripping off the artwork (if you did create that from scratch it's very good because I couldn't tell the difference), the name, and open sourcing it is not good. The developer is still selling this and making money from it and you've just produced a free web version.

Re: Doodle Jump Recreated in HTML5 ...with source

#26
Congratulations, I couldn't tell the difference to the original version of doodle jump. I read here that a lot of people are worried, because you recreated a game which is protected by copyright, but I wouldn't worry too much, because you don't earn money with the game and did it for fun. But still, it would be the better choice if you had released it under a nickname instead of your real name.

Re: Doodle Jump Recreated in HTML5 ...with source

#28
post #23

Earlier quoted context omitted.

"I respect the original creators Igor Pusenjak and his brother for their great work." Uhhh no you don't. This is textbook copyright infringement. You can't copy without permission and then claim you respect them. That's not how things work.

I would argue that this is fair use. In any case, I'll invoke the maxim "imitation is the highest form of flattery" as an argument. Why do so many people new to game development make (and are encouraged to make) Pacman clones, Snake clones, Tetris clones, Asteroids clones (one is still on the front page with no shouts of "copyright infringement!!!"), etc.? Because they're fun, respected games that are easy to clone w…

Fair use? For your own sake I highly recommend you take a class on copyright law. I don't say that to be mean. Copyright law is both complicated and important. But if you think that's fair use then you risk fucking yourself or your employer.

Re: Doodle Jump Recreated in HTML5 ...with source

#29
post #18

I'm not a legal professional but even though the author claims that the "logic and graphics" have been created by scratch, doesn't that make no difference to the fact that he's almost (the movement isn't as nice) recreated someone else's stuff verbatim and is claiming that it's now open source? Don't get me wrong, it's a very nice job and all, but with just a few drops of creative thought the author could be on his w…

Freedos is a clone of the old DOS systems -- so much so that it runs the old dos programs you may have lying around. And nobody seems to have a problem with that. So why should this be an issue?

Mainly because the author of the Doodle Jump clone stated that because he created "the logic and graphics"from scratch he has the legal right to release it as open source. I can't see any evidence to suggest he has the authority to do that.

Also is it possible to compare an OS with a game, isn't that like comparing a human to the Earth? On the one hand we're all made of the basic elements, but on the other we're fundamentally different things.

Re: Doodle Jump Recreated in HTML5 ...with source

#30

"The name of the game and images are © copyrights by the respective creators and Lima Sky" This reminds me of the fair use copyright clause people put on YouTube videos. Just because you acknowledge something is copyrighted doesn't mean you can infringe it. It's cool that you were able to build it but ripping off the artwork (if you did create that from scratch it's very good because I couldn't tell the difference),…

Is open sourcing it really all that bad?

I presume anyone with some skill could recreate such a simple game, and there are tons of copies on the app store.

Showing that it's possible to create the game in html5 and showing the source is amazing and very helpful for anyone wanting to create a real game with html5.

Of course, making it look exactly like Doodle Jump isn't the best of ideas, although it doesn't compete with the actual product since it doesn't work on mobile.

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