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Introduction to the A* Algorithm (2014)

redblobgames.com

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Re: Introduction to the A* Algorithm (2014)

#2
It's that time of year again. I like A* as much as the next one, but it seems a bit excessive a times.

Title should have a (2014) in it: Introduction to the A* Algorithm (2014).

1 points, 8 months ago, 1 comments: Introduction to the a* Algorithm (https://news.ycombinator.com/item?id=41897736)

202 points, 3 years ago, 30 comments: Introduction to the A* Algorithm (2014) (https://news.ycombinator.com/item?id=30287733)

4 points, 5 years ago, 1 comments: Introduction to the a* Algorithm (https://news.ycombinator.com/item?id=24146045)

201 points, 7 years ago, 14 comments: Introduction to A* (2014) (https://news.ycombinator.com/item?id=18642462)

5 points, 7 years ago, 0 comments: Introduction to A* (https://news.ycombinator.com/item?id=16190604)

Re: Introduction to the A* Algorithm (2014)

#5

It's that time of year again. I like A* as much as the next one, but it seems a bit excessive a times. Title should have a (2014) in it: Introduction to the A* Algorithm (2014). 1 points, 8 months ago, 1 comments: Introduction to the a* Algorithm ( https://news.ycombinator.com/item?id=41897736 ) 202 points, 3 years ago, 30 comments: Introduction to the A* Algorithm (2014) ( https://news.ycombinator.com/item?id=302877…

Please consider some folks might be new to A*, and perhaps even HN, so maybe this is the first time they’ve seen it! :)

Also, I have ten books on perspective drawing, and my understanding isn’t complete without all ten of them

Or, if I’m teaching a subject on A*, perhaps ONE of those articles conveys the materials best for my students.

Thank you for providing links to the others though! I’m sure it will be helpful for someone.

Re: Introduction to the A* Algorithm (2014)

#8
post #5

It's that time of year again. I like A* as much as the next one, but it seems a bit excessive a times. Title should have a (2014) in it: Introduction to the A* Algorithm (2014). 1 points, 8 months ago, 1 comments: Introduction to the a* Algorithm ( https://news.ycombinator.com/item?id=41897736 ) 202 points, 3 years ago, 30 comments: Introduction to the A* Algorithm (2014) ( https://news.ycombinator.com/item?id=302877…

Please consider some folks might be new to A*, and perhaps even HN, so maybe this is the first time they’ve seen it! :) Also, I have ten books on perspective drawing, and my understanding isn’t complete without all ten of them Or, if I’m teaching a subject on A*, perhaps ONE of those articles conveys the materials best for my students. Thank you for providing links to the others though! I’m sure it will be helpful fo…

Yeah people live by this leaky abstraction that an article having been posted before means everyone was online that day and saw it and now it has expired. And for some reason they chase these hall monitor points for pointing it out. Let's see what a discussion would be like from today's point of view.

Re: Introduction to the A* Algorithm (2014)

#9
Red Blob Games is a great blog if you are interested in game development. The explanations are solid, they have at least pseudo code or an implementation for most of their posts, and they have great animations on a lot of their bigger posts to help build intuition.

Re: Introduction to the A* Algorithm (2014)

#10
post #3

I don't like A* It's a performance hack, not how entities trying to get somewhere behave.

It works really wells for many situations. If I am making a top down strategy game (Think Civilization) then A* is exactly what I need, a fast performance hack that gives me the shortest path without anything weird going on. For different kind of environments, then yes it doesn't work. A* isn't very useful in a racing game.
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