> I write mine all by hand. It's the easiest part of a compiler to write, by far. It's also the least troublesome.
It's also the most annoying if you're writing a new language. You want to iterate on its ideas, but can't do so until you have a parser done.
I've been designing a few language concepts over the past year, and it feels 80% of this time has been writing and debugging parsers; by the time I get to the meat of language design - the shape of its AST, the semantics of it - any small syntactic change means going back to update the lexer and parser stage. Doesn't help that I can't settle on a syntax.
BTW I first started with PEG, which are nice in theory, but I feel the separation of lexing and parsing stage to very helpful to reduce boilerplate (handling whitespace in PEG is obnoxious). Later, I hand-wrote my parsers (in C), but it's gotten so repetitive I've dedicated a weekend to just learning lex/yacc (actually flex/bison). Even if parsers are easy to write, it's good to have higher level tools to reduce the tedium of it.