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Liquid Glass – WWDC25 [video]

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Re: Liquid Glass – WWDC25 [video]

#21
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

I agree with everything you said here. Most of it transfers to macOS as well. Readability took less of a hit, thankfully.

Some of the work appears so shoddy that I wonder if it was done by code mods or something. The Passwords app on macOS looks bizarrely cluttered and cramped, with all kinds of bad artifacts when you resize the window. I know it's a beta, but it's so bad that I really wonder if a human looked at it for more than a minute before they shipped it out.

Re: Liquid Glass – WWDC25 [video]

#24
I thought the glass effect on Windows Vista was pretty good 15-20 years ago but eventually disappeared. I'm sure this will be much better since Apple are far better than anyone else at design. Of course, I use Linux most of the time and crack open my MacBook once a week at most so I won't benefit from it much.

Re: Liquid Glass – WWDC25 [video]

#25
post #18

We have 'instinctive visual cues' for depth and light coming from above, hence why button gradients are so immediately effective,because our visual system recognizes it in milliseconds. we don't have "instictive visual cues" for refraction and lensing , that's why we are confused about underwater distances . That's why magnifying glasses make us dizzy. I just can't believe this is coming from apple.

How is this wrong?

Our visual system is optimized, rather extremely, for understanding 3d scenes under the simple perspective model that our eyes are based on: x' = (x * f) / z

Outside of that 99.999% experience norm, that are brains are so used to, is disconnect and discomfort. If you've ever put on a new pair of glasses, with a different prescription, you'll understand exactly what he's talking about: depth offset and dizziness.

The disconnect is why refraction and lensing is interesting to look at: the model your eyes are used to seeing, for the world behind the thing, is not normal.

Re: Liquid Glass – WWDC25 [video]

#26
post #14
post #8

Earlier quoted context omitted.

Is that the real reason? I had always heard that a round hole prevents the cover from being able to fall back in the hole

From the perspective of "design the manhole cover first", the reason is that manhole covers aren't just round — they're (very subtle) domes. A dome is: 1. the best shape for taking stress from very heavy trucks putting all their weight on them without the manhole itself gradually bowing, and 2. is best at transferring that stress equally into the manhole wall (cast concrete cylinder) itself. (A square manhole + manho…

As someone with a mechanical engineering background, all these clever answers to the question (e.g. "manhole covers are round to prevent the cover falling in") are strange. Covers are round because the hole is round, and the hole is round because a cylindrical shape is sturdy and prevents collapse. That's it.

Re: Liquid Glass – WWDC25 [video]

#29

I thought the glass effect on Windows Vista was pretty good 15-20 years ago but eventually disappeared. I'm sure this will be much better since Apple are far better than anyone else at design. Of course, I use Linux most of the time and crack open my MacBook once a week at most so I won't benefit from it much.

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