Earlier quoted context omitted.
This kind of comment is funny because it reveals how uninformed people can be while having a strong opinion on a topic. Yes grammar can impact how theoretically fast a compiler can be, and yes the type system ads more or less works depending on how it's designed, but none of these are what makes Rust compiler slow. Parsing and lexing are negligible fraction of compile time, and typing isn't particularly heavy in most…
Hard agree. Practically all the bottlenecks we run into with Rust compilation have to do with the LLVM passes. The frontend doesn't even come close. (e.g. https://www.feldera.com/blog/cutting-down-rust-compile-times... )
Rust compiler performance
131–140 of 264 posts
Re: Rust compiler performance
#132Earlier quoted context omitted.
I disagree that it’s unfair to compare the two. The performance difference between go and rust is far less than the difference between go and python, it has a garbage collector sure but it’s an example of a language designed for fast compilation time that achieves an order of magnitude faster compile times than rust
I think you're missing the point of my comparison. Rust has a lot more going on than Go, so it feels unfair.
Re: Rust compiler performance
#133Earlier quoted context omitted.
> I wonder if how much value there is in skipping LLVM in favor of having a JIT optimized linked in instead. For release builds it would get you a reasonable proxy if it optimized decently while still retaining better debugability. Rust is in the process of building out the cranelift backend. Cranelift was originally built to be a JIT compiler. The hope is that this can become the debug build compiler. https://github…
I recently tried using cranelift on a monorepo with a bunch of crates, and it is nothing short of amazing. Nothing broke and workspace build time went from a minute and a half to a half of a second!
Re: Rust compiler performance
#134Earlier quoted context omitted.
Hard agree. Practically all the bottlenecks we run into with Rust compilation have to do with the LLVM passes. The frontend doesn't even come close. (e.g. https://www.feldera.com/blog/cutting-down-rust-compile-times... )
The point was language design influences compiler performance. Rust is heavily designed around "zero-cost abstraction", ie. generate tons of IR and let the backend sort it out. Spending all the time in LLVM passes is what you would expect from this.
> Rust is heavily designed around "zero-cost abstraction", ie. generate tons of IR and let the backend sort it out.
Those two aren't equivalent: Rust is indeed designed around zero-cost abstraction, and it currently generates tons of IR for the backend to optimize, but it doesn't have to, it could run some optimizations in the front-end so it generates less IR. In fact there has been ongoing work to do exactly this to improve compiler performance. But this required rearchitecturing the compiler in depth (IIRC Rust's MIR has been introduced for that very reason).
Re: Rust compiler performance
#135Earlier quoted context omitted.
Hard agree. Practically all the bottlenecks we run into with Rust compilation have to do with the LLVM passes. The frontend doesn't even come close. (e.g. https://www.feldera.com/blog/cutting-down-rust-compile-times... )
While LLVM is known to be slow, not all LLVM-based languages are equally slow.
Re: Rust compiler performance
#136Compiler performance must be considered up front in language design. It is nearly impossible to fix once the language reaches a certain size without it being a priority. I recently saw here the observation that one can often get a 2x performance improvement through optimization, but 10x requires redesigning the architecture. Rust can likely never be rearchitected without causing a disastrous schism in the community,…
It's certainly possible to think of language features that would preclude trivially-achievable high-performance compilation. None of those language features that are present in Rust (specifically, monomorphized generics) would have ever been considered for omission, regardless of their compile-time cost, because that would have compromised Rust's other goals.
That basically says compiler speed isn’t a goal at all for Rust. I think that’s not completely true, but yes, speed of generated code definitely ranks very high for rust.
In contrast, Wirth definitely had the speed at which the Oberon compiler compiled code as a goal (often quoted as that he only added compiler optimizations if they made the compiler itself so much faster that it didn’t become slower because of the added complexity, but I’m not sure he was that strict)
http://www.projectoberon.net/wirth/CompilerConstruction/Comp..., section 16.1:
“It is hardly surprising that certain measures for code improvement may yield considerable gains with modest effort, whereas others may require large increases in compiler complexity and size while yielding only moderate code improvements, simply because they apply in rare cases only.
Indeed, there are tremendous differences in the ratio of effort to gain. Before the compiler designer decides to incorporate sophisticated optimization facilities, or before deciding to purchase a highly optimizing, slow and expensive compiler, it is worth while clarifying this ratio, and whether the promised improvements are truly needed.
Furthermore, we must distinguish between optimizations whose effects could also be obtained by a more appropriate formulation of the source program, and those where this is impossible.
The first kind of optimization mainly serves the untalented or sloppy programmer, but merely burdens all the other users through the increased size and decreased speed of the compiler.
As an extreme example, consider the case of a compiler which eliminates a multiplication if one factor has the value 1. The situation is completely different for the computation of the address of an array element, where the index must be multiplied by the size of the elements. Here, the case of a size equal to 1 is frequent, and the multiplication cannot be eliminated by a clever trick in the source program.”
Re: Rust compiler performance
#137Re: Rust compiler performance
#138Earlier quoted context omitted.
There are many more mundane examples of language design choices in rust that are problematic for compile time. Polymorphization (which has big potential to speed up compile time) has been blocked on pretty obscure problems with TypeId. Procedural macros require double parsing. Ability to define items in function bodies prevents skipping parsing bodies. Those things are not essential, they could pretty easily be tweak…
Macros themselves are a terrible hack to work around support for proper reflection. The entire Rust ecosystem would be reshaped in such fascinating ways if we had support for reflection. I'd love to see this happen one day.
They weren't a hack to get reflection. They are a way to codegen stuff easily.
Re: Rust compiler performance
#139I started writing a post about this many years ago, but never finished it. I took a few slow-changing projects of mine that had a pinned Rust compiler, and then updated both the compiler and dependencies to the latest versions. Invariably, everything got slower to compile, even though the compiler update in isolation made things faster!
Re: Rust compiler performance
#140Earlier quoted context omitted.
You're conflating language design and compiler architecture . It's hard to increment on a compiler to get massive performance improvement, and rearchitecture can help, but you don't necessarily need to change anything to the language itself in that regard. Roslyn (C#) is the best example of that. It's a massive endeavor and would need significant fundings to happen though.
No, language design decisions absolutely have a massive impact the performance envelope of compilers. Think about things like tokenization rules (Zig is designed such that every line can be tokenized independently, for example), ambiguous grammars (most vexing parse, lexer hack etc.), symbol resolution (e.g. explicit imports as in Python, Java or Rust versus "just dump eeet" imports as in C#, and also things whether…