Live data from Hacker News

Show HN: AI game animation sprite generator

godmodeai.cloud

71–80 of 130 posts

Re: Show HN: AI game animation sprite generator

#71
It’s sad how the existing corpus of artists’ works are being used against them.

The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get:

> you don't need to high an artist or animator to develop you game.

Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

Re: Show HN: AI game animation sprite generator

#72
post #63

I hate this. It's cool that it's possible, but I hate it. Generating art solves no real problem and only suppresses a struggling profession without which this wouldn't even be possible...

> Generating art solves no real problem

It definitely does solve a problem. This tool provides affordable custom sprites with fast delivery.

If it didn't solve any problem there would be zero demand for it and no reason for you to care about it.

Re: Show HN: AI game animation sprite generator

#73
post #71

It’s sad how the existing corpus of artists’ works are being used against them. The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get: > you don't need to high an artist or animator to develop you game. Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

Unless you didn’t want people to see and use it, maybe you shouldn’t have made it public? I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.

Re: Show HN: AI game animation sprite generator

#74
post #63

I hate this. It's cool that it's possible, but I hate it. Generating art solves no real problem and only suppresses a struggling profession without which this wouldn't even be possible...

I think the problem is that the profession is struggling because you pay a lot of money for work that is often of very dubious quality.

I can’t ask a anyone that claims to be a pixel artist for sprites because the chance of getting garbage is just too high.

Btw, if anyone does know someone good, I’m open to paying xD

Re: Show HN: AI game animation sprite generator

#75

All AI tools I've tried have failed to generate animations for slimes in my experiments. (Including Veo3) I'm hesitant to even try this, any chance it would work?

I really want to see an example with a slime. I’m sure it’d butcher it, but it would be so funny.

Re: Show HN: AI game animation sprite generator

#76
post #73
post #71

It’s sad how the existing corpus of artists’ works are being used against them. The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get: > you don't need to high an artist or animator to develop you game. Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

Unless you didn’t want people to see and use it, maybe you shouldn’t have made it public? I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.

The fundamental difference is that computers can do this at a pace and scale that humans could never aspire to. There is a natural limit to the extent a single individual can be informed by previous works. It sets a natural pace to innovation that is sustainable for both the artist and derivative works.

Computers have no such limitation and can consume almost the entirety of a subject’s work in a few weeks or months. I think that alone is enough to say that yes, it is fundamentally different.

Re: Show HN: AI game animation sprite generator

#78
post #73
post #71

It’s sad how the existing corpus of artists’ works are being used against them. The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get: > you don't need to high an artist or animator to develop you game. Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

Unless you didn’t want people to see and use it, maybe you shouldn’t have made it public? I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.

1. These models have been trained on private data many a time without permission

2. Making something public isn’t always a choice made by the creator

3. Making something public does not denote fair use, this is why copyright (albeit arguably a poor solution) exists

4. These LLMs consolidate wealth into a small group using outputs from a larger, often less wealthy group (creatives) without fair compensation

Re: Show HN: AI game animation sprite generator

#79
post #78
post #73

Earlier quoted context omitted.

Unless you didn’t want people to see and use it, maybe you shouldn’t have made it public? I don’t think training AI is fundamentally different from humans learning from things they see, and we don’t restrict that either.

1. These models have been trained on private data many a time without permission 2. Making something public isn’t always a choice made by the creator 3. Making something public does not denote fair use, this is why copyright (albeit arguably a poor solution) exists 4. These LLMs consolidate wealth into a small group using outputs from a larger, often less wealthy group (creatives) without fair compensation

These LLMs primarily distribute intellectual and creative wealth from media conglomerates to anyone on earth with $20. (Without fair compensation, agreed)

Re: Show HN: AI game animation sprite generator

#80
post #71

It’s sad how the existing corpus of artists’ works are being used against them. The only reason this can generate images like these is because artists previously created artwork like this. And then in return they get: > you don't need to high an artist or animator to develop you game. Unless you created all the training material yourself, any model like this is highly unethical, in my opinion.

As someone who is an artist and also a programmer I find the differences between both very different. I never see programmers crying over A.I. chiming “they stole our code so it’s evil and I’ll never use it and neither should you!” Like the artist seem to do.

I don’t really care if the image gen models are trained on my renders or photos as long as they are open source.

Also I have been making the assets for my game which needs at least 2,000 sprites and honestly it’s very tedious and I’m looking to automate as much of the pipeline as I can so I welcome anything that removes the the tedium and pain from the process.

Post reply on HN