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Leap

leapmotion.com

51–60 of 64 posts

Re: Leap

#51
I'm currently learning Blender. It's an open source 3D-modeling program with one of the most non-intuitive GUIs ever created. It's like the Vim/Emacs of 3D-creation. Being able to just grab a 3D-object with your hands and kneed it to the shape you want would be freakishly amazing.

Re: Leap

#52
Seems developers can candidate for a free Leap+SDK if they like your project idea and think you can deliver.

>How can I get a free developer kit?

>We’re distributing thousands of kits to qualified developers, [...] register to get the SDK and a free Leap device first, and then wow us.

Apply here: https://live.leapmotion.com/developers.html

I like the small size and reasonable price. Might be cool as a 3rd input device, or for specialized terminals.

Re: Leap

#53
I don't think anybody, including Leap, thinks the keyboard and mouse are going anywhere. Also, this isn't minority report. If leap can deliver on the sensitivity of the input, then small, precise gestures can be made without moving your hands from the keyboard. That makes it useful in cases where switching from the keyboard to a mouse isn't fast enough for my taste.

I can envision opening certain applications with a gesture (save you from typing the name into quicksilver or finding and double clicking on the icon). Tasks that you repeat over and over could be assigned to a gesture with great effect, like swiping a finger left and right to change windows.

3D editing could be interesting, where you move an invisible object in 3 dimensions with your hand. Anybody who's done 3d modeling or game development in unity can attest that a mouse and keyboard are limited in 3 dimensions.

Re: Leap

#54
I wonder what the constraints on the background are? If it's not too fussy, then hang one of these around your neck and hook it up to an Oculus RIFT VR.

Immersive VR + hand-tracking == ????

Re: Leap

#55

Please, for the love of Jef Raskin and Henry Dreyfuss and Don Norman and all that is human factors, no. The film version of Minority Report was not a model for practical or usable interface design. Millions of years of evolution have built our brains and bodies for interacting with things that provide physical feedback when we touch them. Waving a pencil in the air, "manipulating" an invisible item and looking for vi…

"There are more things in Heaven and Earth, Horatio, than are dreamt of in your philosophy."

Yes. I saw an obvious use for this in our products and it would solve a known problem we have so I immediately fired off an email to them. The sooner I can get a few of these in my hot little hands the better.

Thank You to whomever submitted this link!

Re: Leap

#56
I can imagine so many possibilities for this technology, but, please don't assume, people will write in space in the future, its just not happening :)

Re: Leap

#57
post #38

Please, for the love of Jef Raskin and Henry Dreyfuss and Don Norman and all that is human factors, no. The film version of Minority Report was not a model for practical or usable interface design. Millions of years of evolution have built our brains and bodies for interacting with things that provide physical feedback when we touch them. Waving a pencil in the air, "manipulating" an invisible item and looking for vi…

As an embodied cognition guy, I disagree here pretty strongly. Gestures are a powerful form of communication - consider deaf signers, scuba divers, even in time sensitive operations like military and sports. Gestures likely have a deeper evolutionary history than spoken language too. They are intuitive. Babies mimic long before they speak or manipulate.

> Gestures are a powerful form of communication - consider deaf signers, scuba divers, even in time sensitive operations like military and sports.

In all of these examples, gestures are being used to interact with another sentient being. We use gestures to talk to people, not to tools.

I think gestures are great, but I don't want to have a conversation with my computer, I want to use it. I want to feel like I'm a craftsman, and not a manager of the work I create on it. (For that same reason, I'm not enthusiastic about voice recognition either.)

That being said, I probably would be excited to use gestures (and voice) for social software that was intrinsically about interacting with other people. Think multiplayer games or video chat.

Re: Leap

#58
Can anybody explain how this works, ie: the technology behind it? The page itself doesn't disclose much more than that it uses some kind of secret algorithms to track hands and fingers, but I'd be interested in what kind of sensors and processing are used, and how such a small box can track 3 degrees of freedom so accurately. How can this work so well compared to the crude tracking that Kinect does with 3 cameras and a laser projector?

Re: Leap

#59
post #38

Please, for the love of Jef Raskin and Henry Dreyfuss and Don Norman and all that is human factors, no. The film version of Minority Report was not a model for practical or usable interface design. Millions of years of evolution have built our brains and bodies for interacting with things that provide physical feedback when we touch them. Waving a pencil in the air, "manipulating" an invisible item and looking for vi…

As an embodied cognition guy, I disagree here pretty strongly. Gestures are a powerful form of communication - consider deaf signers, scuba divers, even in time sensitive operations like military and sports. Gestures likely have a deeper evolutionary history than spoken language too. They are intuitive. Babies mimic long before they speak or manipulate.

[deleted]

Re: Leap

#60

I wonder what the constraints on the background are? If it's not too fussy, then hang one of these around your neck and hook it up to an Oculus RIFT VR. Immersive VR + hand-tracking == ????

1. Immersive VR 2. Hand Tracking 3. Profit.

You've solved it! Congrats!

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