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Mario Kart designers had to rethink everything to make it open world

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Re: Mario Kart designers had to rethink everything to make it open world

#91
post #62

I wonder if it will be fun. The open world Zelda game kinda made sense to me because those games have always been pretty open. You could always wander around. When I was a kid, I played Ocarina of Time as an open world game, I just wandered around and made up the NPC interactions in my head. And the 2D entries in the series had pretty big worlds. Anyway, it’ll be interesting to see if the trick can repeat outside tha…

It's really hard to say exactly how this will land with fans. The article mentions using kishōtenketsu in the game design of the Grand Prix mode, "now players have to drive to their next race, instead of being automatically transported", and the wiki page for kishōtenketsu mentions use of that concept in game design of Super Mario Galaxy and Super Mario 3D World, both well received with 97 and 93 Metacritic scores re…

Super Mario Galaxy is my personal choice for best video game ever met. So, if they did it before then maybe they could do it again.

I thought after Super Mario Galaxy 2 that surely Nintendo couldn't meet that mark every again. And then Odyssey came out.

Re: Mario Kart designers had to rethink everything to make it open world

#92

No video game will ever get 80+ bucks from me without a physical book/guide or statue/figure. Need for Speed Underground changed to an open world with the second release and I hated everything about it.

When Battlefront (not the old one, the new one) came out, EA was charging 60 dollars for it. Okay. But the battlepass, which had a lot more maps, was 50. So it was 110 dollars total.

But don't worry, this first day DLC more than doubled the content of the game, so it was worth it! Of course... if it's a day one DLC maybe we could've just included in the base game we're releasing at the same time.

Anyway, Triple AAA has been doing this for a long time. It's just that nobody cares when EA is greedy, it's just expected from them.

Re: Mario Kart designers had to rethink everything to make it open world

#93
post #41

Earlier quoted context omitted.

I understand this, but the economics of software in general is that you have high upfront costs and then the marginal costs are minimal. Better tooling has helped keep these upfront costs from growing too much (developing a game in 2025 is MUCH easier than in 2005), the distribution costs have shrunk too and the size of the market has exploded. Given these is it really unreasonable for consumers to expect the prices…

> developing a game in 2025 is MUCH easier than in 2005 Developing a game is also a lot more expensive in 2025.

Maybe the biggest ones.

Re: Mario Kart designers had to rethink everything to make it open world

#94
post #73

Earlier quoted context omitted.

i suspect it will be grand theft auto for kids

But thats 'Sneaky Sasquatch'. Which is a really good game.

Or Lego City: Undercover, which is also a really good game.

Re: Mario Kart designers had to rethink everything to make it open world

#95

I wonder if it will be fun. The open world Zelda game kinda made sense to me because those games have always been pretty open. You could always wander around. When I was a kid, I played Ocarina of Time as an open world game, I just wandered around and made up the NPC interactions in my head. And the 2D entries in the series had pretty big worlds. Anyway, it’ll be interesting to see if the trick can repeat outside tha…

Yeah, it doesn't really elaborate on why openworld might be more fun than standard tracks/cups. Sure, I can drive around in it and look at it, but what makes than fun? This article basically tells us large scale level design takes a lot of effort, but no more. Zelda makes sense to a degree, but IMO they lost the plot on what made Zelda games interesting. Old Zelda games were kinda open, but had (mostly) fixed sequenc…

> IMO they lost the plot on what made Zelda games interesting

That's definitely an "IMO"—I've been playing Zelda games since the first, and Breath of the Wild revitalized my love for a series I was getting bored with. I do want to see them do something different with the next big title, but Breath of the Wild and Tears of the Kingdom kept my interest for hundreds of hours.

Re: Mario Kart designers had to rethink everything to make it open world

#96
post #62

Earlier quoted context omitted.

It's really hard to say exactly how this will land with fans. The article mentions using kishōtenketsu in the game design of the Grand Prix mode, "now players have to drive to their next race, instead of being automatically transported", and the wiki page for kishōtenketsu mentions use of that concept in game design of Super Mario Galaxy and Super Mario 3D World, both well received with 97 and 93 Metacritic scores re…

Did you play Xenoblade Chronicles X on the WiiU? That was the open world game to me, it never felt boring (although the game itself had a lot of grind) and, if memory serves me right, about 400 square km to explore. I sunk about 300 hours in it… …and wish they already would release X 2.

> and wish they already would release X 2

Wouldn't that be Xenoblade Chronicles 2 & 3? Or are they too different? (I only played Xenoblade Chronicles 1, so I'm asking honestly)

Re: Mario Kart designers had to rethink everything to make it open world

#97

Looks cool! Will wait for a new Zelda game before diving into getting a Switch 2.

I feel like this is the sentiment I hear from most friends. But then the preorders sell out every time. I’m confused who is buying all these switches, but perhaps my local network isn’t a representative sample.

> I feel like this is the sentiment I hear from most friends. [...] I’m confused who is buying all these switches

Well, Mario Kart 8 sold about the same as the 5 Zelda titles for the Switch put together (BotW, TotK, Link's Awakening, Skyward Sword HD, and Echoes of Wisdom). More than twice BotW, which was the best selling Zelda game for the Switch. So that's the bigger draw overall.

Re: Mario Kart designers had to rethink everything to make it open world

#98
post #96

Earlier quoted context omitted.

Did you play Xenoblade Chronicles X on the WiiU? That was the open world game to me, it never felt boring (although the game itself had a lot of grind) and, if memory serves me right, about 400 square km to explore. I sunk about 300 hours in it… …and wish they already would release X 2.

> and wish they already would release X 2 Wouldn't that be Xenoblade Chronicles 2 & 3? Or are they too different? (I only played Xenoblade Chronicles 1, so I'm asking honestly)

No, X is a completely different story arc, setting etc...

But yes, those mentioned are great in their own right - it is just that very different setting, the real open world, game play mechanics, skells (mechs) that can take you anywhere...

Re: Mario Kart designers had to rethink everything to make it open world

#99

Earlier quoted context omitted.

Did you feel that way in 2005 when the Xbox 360 was released and $60 was the new standard? Because $60 in 2005 has the same buying power as $97.41 today. This game, in real terms, is cheaper than Xbox 360 games were.

The 1993 version of Doom was $40 plus shipping and handling. Let's ignore the shipping and handling. That's $90 today. I don't play very many video games anymore though I did play the hell out of Doom 30 years ago. What I have noticed, as an outside observer looking in, about people who play video games today is that they seem to be among the most entitled people on the planet who love bitching about everything.

There are some people who make gaming their whole identity, and when something happens that they don’t like, they act like gaming is a fundamental right instead of a luxury.

Re: Mario Kart designers had to rethink everything to make it open world

#100

Earlier quoted context omitted.

> developing a game in 2025 is MUCH easier than in 2005 Developing a game is also a lot more expensive in 2025.

Maybe the biggest ones.

The biggest ones are the ones that are going to cost $70-80, which is what we’re talking about.
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