Earlier quoted context omitted.
Did you feel that way in 2005 when the Xbox 360 was released and $60 was the new standard? Because $60 in 2005 has the same buying power as $97.41 today. This game, in real terms, is cheaper than Xbox 360 games were.
I understand this, but the economics of software in general is that you have high upfront costs and then the marginal costs are minimal. Better tooling has helped keep these upfront costs from growing too much (developing a game in 2025 is MUCH easier than in 2005), the distribution costs have shrunk too and the size of the market has exploded. Given these is it really unreasonable for consumers to expect the prices…
So there are significant upfront and ongoing costs to releasing a game like Mario Kart World. $60 per copy just isn't going to cover those costs. The only options are to charge more upfront or introduce purchasable cosmetics and the like to extract that value from the customer another way.