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AI video you can watch and interact with, in real-time

experience.odyssey.world

21–30 of 91 posts

Re: AI video you can watch and interact with, in real-time

#21
post #14
post #6

it’s super cool. I keep thinking it kind of feels like dream logic. It looks amazing at first but I’m not sure I’d want to stay in a world like that for too long. I actually like when things have limits. When the world pushes back a bit and gives you rules to work with.

Doesn't it have rules? I couldn't move past a certain point and hitting a wall made you teleport. Maybe I was just rationalizing random events, though.

I kept getting teleported to the start when I picked the world channel that showed some sort of well-lit catacombs.

Eventually managed to leave the first room, but then got teleported somewhere else.

Re: AI video you can watch and interact with, in real-time

#22
I think this step towards a more immerse virtual reality can actually be dangerous. A lot of intellectual types might disagree but I do think that creating such immersion is a dangerous thing because it will reduce the value people place on the real world and especially the natural world, making them even less likely to care if big corporations screw it up with biospheric degradation.

It seems like it has a high chance of leading to even more narcissism as well because we are reducing our dependence on others to such a degree that we will care about others less and less, which is something that has already started happening with increasingly advanced interactive technology like AI.

Re: AI video you can watch and interact with, in real-time

#23
post #19

I found an interesting glitch where you could never actually reach a parked car, as you move forward the car also moved. It looked a lot like traffic moving through Google Street View.

Yeah. I found the same thing. Cars would disappear in front of me, then I reached the end of the world and it reset me. I'm not sure I believe this is AI, and instead some crappy street view interface.

Re: AI video you can watch and interact with, in real-time

#24
post #4

Well, that felt like entering a dream on my phone. Fuzzy virtual environments generated by "a mind" based on its memory of real environments... I wonder if it'd break our brains more if the environment changes as the viewpoint changes, but doesn't change back (e.g. if there's a horse, you pan left, pan back right, and the horse is now a tiger).

I kept expecting that to happen, but it apparently has some mechanism to persist context outside the user’s FOV.

In a way, that almost makes it more dreamlike, in that you have what feels like high local coherence (just enough not to immediately tip you off that it’s a dream) that de-coheres over time as you move through it.

Fascinatingly strange demo.

Re: AI video you can watch and interact with, in real-time

#25
post #17
post #8

This seems like a staggeringly inefficient way to develop what is essentially a FPS engine.

Only at first glance. It can easily render things that would be very hard to implement in an FPS engine. What AI can dream up in milliseconds could take hundreds of human hours to encode using traditional tech (meshes, shaders, ray tracing, animation, logic scripts, etc.), and it still wouldn't look as natural and smooth as AI renderings — I refer to the latest developments in video synthesis like Google's Veo 3. Ima…

Why do you think this is so hard, even for technical people here, to make the inductive leap on this one? Is it that close to magic? The AI is rendering pillars and also determining collision detection on it. As in, no one went in there and selected a bunch of pillars and marked it as a barrier. That means in the long run, I'll be able to take some video or pictures of the real world and have it be game level.

Re: AI video you can watch and interact with, in real-time

#27
That felt so wrong AND someone is cheating here. This felt really suspicious...

I got to the graffiti world and there were some stairs right next to me. So I started going up them. It felt like I was walking forward and the stairs were pushing under me until I just got stuck. So I turned to go back down and half way around everything morphed and I ended up back down at the ground level where I originally was. I was teleported. That's why I feel like something is cheating here. If we had mode collapse I'm not sure how we should be able to completely recover our entire environment. Not unless the model is building mini worlds with boundaries. It was like the out of bond teleportation you get in some games but way more fever dream like. That's not what we want from these systems, we don't want to just build a giant poorly compressed videogame, we want continuous generation. If you have mode collapse and recover, it should recover to somewhere new, now where you've been. At least this is what makes me highly suspicious.

Re: AI video you can watch and interact with, in real-time

#28

That felt so wrong AND someone is cheating here. This felt really suspicious... I got to the graffiti world and there were some stairs right next to me. So I started going up them. It felt like I was walking forward and the stairs were pushing under me until I just got stuck. So I turned to go back down and half way around everything morphed and I ended up back down at the ground level where I originally was. I was t…

Yes the thing that got me was i went through the channels multiple times (multiple browser sessions). The channels are the same everytime (the numbers don't align to any navigation though - flip back and forth between two numbers and you'll just hit a random channel everytime - don't be fooled by that). Every object is in the same position and the layout is the same.

What makes this AI generated over just rendering a generated 3D scene?

Like it may seem impressive to have no glitches (often in AI generated works you can turn around a full rotation and you're what's in front of you isn't what was there originally) but here it just acts as a fully modelled 3D scene rendering at low resolution? I can't even walk outside of certain bounds which doesn't make sense if this really is generated on the fly.

This needs a lot of skepticism and i'm surprised you're the first commenting on the lack of actual generation here. It's a series of static scenes rendered at low fidelity with limited bounds.

Re: AI video you can watch and interact with, in real-time

#29

I think this step towards a more immerse virtual reality can actually be dangerous. A lot of intellectual types might disagree but I do think that creating such immersion is a dangerous thing because it will reduce the value people place on the real world and especially the natural world, making them even less likely to care if big corporations screw it up with biospheric degradation. It seems like it has a high chan…

This is why we never see any alien life. When they reach a sufficient level of technology, they realize the virtual/mental universe is much more compelling and fun than the boring rule-bound physical one.

Re: AI video you can watch and interact with, in real-time

#30

That felt so wrong AND someone is cheating here. This felt really suspicious... I got to the graffiti world and there were some stairs right next to me. So I started going up them. It felt like I was walking forward and the stairs were pushing under me until I just got stuck. So I turned to go back down and half way around everything morphed and I ended up back down at the ground level where I originally was. I was t…

Same. Got to the corner of the house, turned around, and got teleported back to the starting point.

I call BS.

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