Triangle splatting: radiance fields represented by triangles
trianglesplatting.github.io
Triangle splatting: radiance fields represented by triangles
1–10 of 81 posts
Re: Triangle splatting: radiance fields represented by triangles
#2Go team triangles!
Re: Triangle splatting: radiance fields represented by triangles
#3Re: Triangle splatting: radiance fields represented by triangles
#4Re: Triangle splatting: radiance fields represented by triangles
#5Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
Re: Triangle splatting: radiance fields represented by triangles
#6Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
Re: Triangle splatting: radiance fields represented by triangles
#7> In this paper, we argue for a triangle come back Go team triangles!
Re: Triangle splatting: radiance fields represented by triangles
#8Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
Re: Triangle splatting: radiance fields represented by triangles
#9Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
A splat is basically a point in a point cloud. But instead of a gaussian splat being just a point it isn’t infinitesimally small but like a 3d gaussian where the point represent the mean. It also has color and opacity. You can also stretch it like an ellipsoid instead of having it have perfect radial symmetry.
Having the model trained on how to construct triangles (rather than blobbly points) means that we're closer to a "take photos of a scene, process them automatically, and walk around them in a game engine" style pipeline.
Re: Triangle splatting: radiance fields represented by triangles
#10Can someone explain what a splat is? I did graphics programming 25 years ago, but haven't touched it since. I don't think I've ever heard this word before.
A splat is basically a point in a point cloud. But instead of a gaussian splat being just a point it isn’t infinitesimally small but like a 3d gaussian where the point represent the mean. It also has color and opacity. You can also stretch it like an ellipsoid instead of having it have perfect radial symmetry.
So a gaussian splat scene is not a pointcloud but rather a cloudcloud.