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Square Theory

aaronson.org

71–80 of 144 posts

Re: Square Theory

#71
post #13

Earlier quoted context omitted.

> I hate it when people quote text as images because it makes it impossible to cut and paste. That's much less true than it used to be! I don't know what device you're using, but on my iPhone I can seamlessly copy the text from that image.

I'm using Firefox on a Mac.

https://support.mozilla.org/en-US/kb/text-recognition

Doesn’t this work?

Re: Square Theory

#72

I'm a big fan of killing time on long drives with friendly word games. One of my favorites is a mix between rhyming and square theory. Here's how it works: one player picks two words that rhyme perfectly. Then, for each of those words, they choose a clue word, usually a synonym, but any kind of related word is fair game. They say those two clue words out loud, and the other players have to guess the original rhyming…

Our family plays "Match Three" during long drives where one person comes up with three words and whoever correctly answers with a word that can complete or precede any of them becomes "it" and chooses the next set. Homophones and proper nouns are considered acceptable. So for example: (Fox, Lone, Crossed) The answer would be: Star Star Fox - a well known rail shooter originally on the SNES Lone Starr - the only man w…

Love it! Does the person who comes up with three words have the connecting word in mind from the beginning, or no?

Re: Square Theory

#73
Huge fun. Besides mixing/matching like this I mix across languages and that give an extra dimension to create such fun phrases.

Re: Square Theory

#74
post #71
post #13

Earlier quoted context omitted.

I'm using Firefox on a Mac.

https://support.mozilla.org/en-US/kb/text-recognition Doesn’t this work?

Not for me. No idea why. Maybe this doesn't play well with NoScript or AdBlock.

Re: Square Theory

#75
post #30

I'm a big fan of killing time on long drives with friendly word games. One of my favorites is a mix between rhyming and square theory. Here's how it works: one player picks two words that rhyme perfectly. Then, for each of those words, they choose a clue word, usually a synonym, but any kind of related word is fair game. They say those two clue words out loud, and the other players have to guess the original rhyming…

My family calls that game "pink mink"!

We call it Awful Waffle, based on a Board Game called Brain Strain. They had "Awful Waffle" as an example.

https://boardgamegeek.com/boardgame/8785/brain-strain

I made a proof-of-concept daily game: https://awfulwaffle.jonabrams.com/

Re: Square Theory

#76
post #74
post #71

Earlier quoted context omitted.

https://support.mozilla.org/en-US/kb/text-recognition Doesn’t this work?

Not for me. No idea why. Maybe this doesn't play well with NoScript or AdBlock.

There’s also TextSniper. I’m not a Mac user; Microsoft PowerToys provide that feature on Windows.

Re: Square Theory

#77
post #9

> If you’ve ever tried to construct a crossword, you’ll find that the framing of a crossword grid under square theory feels right. When you’re nearing the end of the grid-filling process, finding valid crossings of words to fill that final corner of a grid, there’s a satisfying “clicking” feeling—a sense of magic—when it all fits together, analogous to the wrapping-around feeling of completing the square. If you enjo…

Fun game! Though I dispute that people are "very close" to achieving a perfect pattern.

To get a "perfect" pattern you'd need to find three 7 letter words that can stack on rows adjacent to each other to form a 3 letter word in each column. Such arrangements do exist, for example:

    o p e r a t e
    a r r o w e d
    r e s e n d s
but they are very rare - I estimate something on the order of 0.002% of combinations of three 7-letter words have any valid arrangements. Assuming that you're using standard ETAOIN letter frequencies, the typical bag of 21 letters will usually have just a handful of combinations of three 7-letter words so a given puzzle has a But there are 12,000x more ways to rearrange 21 tiles within an 8x3 grid, and the word choices are more forgiving as well (if you draw 7 letters from the etaoin frequency distribution, those 7 letters in order are much more likely to form a 3 letter word followed by a 4 letter word than they are to form a 7 letter word). Pretty much every puzzle should have at least some solutions fitting within an 8x3.

Additional note: 3 blank spaces is the best non-perfect arrangement, since the grid is only 10 tiles wide. One blank space could only be achieved by a single 23-letter-long word, and two blank spaces could only be achieved by a 10 letter word next to an 11 letter word, and an 11 letter word would not fit inside the 10x10 grid.

Re: Square Theory

#78
GrubHub is certainly a good name, but if I came across an app actually named "Food Central-Place" I would have no choice but to install it on the spot. It just has a certain anti-ring to it.

Re: Square Theory

#79
post #43

Earlier quoted context omitted.

The classic, "why did the chicken cross the road" also fits into this genre, but nobody seems to understand that "get to the other side" means "to cross over from life to death." Every time I explain this to someone they are shocked that they never knew this meaning.

My understanding is that that interpretation is an urban legend. Wikipedia attributes the joke to an 1847 article, which is phrased in a way that clearly isn't intended to have some deeper meaning: https://en.wikipedia.org/wiki/Why_did_the_chicken_cross_the_...

TIL, thanks!

Re: Square Theory

#80
post #9

> If you’ve ever tried to construct a crossword, you’ll find that the framing of a crossword grid under square theory feels right. When you’re nearing the end of the grid-filling process, finding valid crossings of words to fill that final corner of a grid, there’s a satisfying “clicking” feeling—a sense of magic—when it all fits together, analogous to the wrapping-around feeling of completing the square. If you enjo…

My first initial thought when I saw the game: spaceword golf.

Like any golf, you start with the smallest square possible and increase it with each level. You get less points for how perfect the the square is.

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