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Show HN: SVG Animation Software

expressive.app

101–110 of 113 posts

Re: Show HN: SVG Animation Software

#101

I like the look of this product, and will definitely take it for a test drive next time I'm working on a website frontend. Nice work! I think the pricing page is misleading, due to how prominent the "lifetime license" verbiage is, without also clarifying what the "lifetime" includes. I know the terms of the license are clarified in the "Will I receive free updates" FAQ, but that text is hidden in a accordion, third i…

Great, thanks for the feedback! We'll revise the wording if it generates so much confusion. Drop me a line at support@expressive.app after you try it and let me know how it went.

Re: Show HN: SVG Animation Software

#102
post #51

Earlier quoted context omitted.

You know, a "made with" blender film just won an Oscar. I bet Blender devs also have to make a living and I doubt they work for free.

To be fair, Blender did not start as a FOSS but as a proprietary software.

Just to add a bit more context to this: Blender started as an "in-house" software (studio NeoGeo), written by Ton Roosendaal, in January 1994. In 1998, they founded a company (NaN) that would distribute Blender under a freemium pricing strategy (you would buy keys to unlock more features). But the base software could be downloaded for free. In 2002, that company went bankrupt. And with the help of 250,000 users, they raised enough money to buy back the rights owned by the investors to release Blender under an new licence: the GPL licence. In May of 2002, the Blender Foundation (non-profit) was created.

Re: Show HN: SVG Animation Software

#103

Earlier quoted context omitted.

You know, a "made with" blender film just won an Oscar. I bet Blender devs also have to make a living and I doubt they work for free.

What are you talking about? Hundreds of Blender developers did and do work for free. Just because a movie made with it did well, doesn't mean Blender devs get paid.

Blender dev here. A majority (like 2/3) of the development nowadays happens through the core development team: it's around 30-40 full-time/part-time paid developers. Most are located in the Netherlands. We make an average salary that's slightly higher than the average in that sector here in our country. All of the money comes exclusivly from the Dev Fund (fund.blender.org). It's all donations, no strings attached. We say "thank you" and (if they wish) put the logo on the website.

Re: Show HN: SVG Animation Software

#104
post #42

Earlier quoted context omitted.

You know, a "made with" blender film just won an Oscar. I bet Blender devs also have to make a living and I doubt they work for free.

Blender is actually a business in spirit (even if not legally) and has very active and aggressive marketing. That is why they are dominating the OSS DCC tool space and get millions in corporate sponsorship.

> very active and aggressive marketing

Like where? The Blender Foundation doesn't do any aggressive marketing...

Re: Show HN: SVG Animation Software

#106
Looking awesome! If it's not a secret, what's the reason for going with 1-time payment, besides subscriptions?

Maybe it would also be cool to allow 1-time download (many times, people just need to animate 1 SVG, but they don't wanna pay for full software). So let's say $10 for 1 SVG would be a great deal

Re: Show HN: SVG Animation Software

#107

Looks great! What would you say are the main differentiators compared to SVGator?

Thanks! Funny enough, I'm super-qualified to answer that since my partner and I made that software https://www.linkedin.com/posts/marius-sarca_coming-soon-the-...

Of course, in the meantime, they brought new features and regressions, but the core technology remained the same, so I have an excellent insight into that product. I would say that the main differentiator is the team behind the product. Ours is better, and your experience as a customer will also be better with us.

Re: Show HN: SVG Animation Software

#109
post #13

Is this one of those lifetime purchases where I have to pay again in 5 years when the developers realise they regretted offering a lifetime licence?

We have exactly the same business model as Affinity.

Well you didn't make that clear in your initial speel about getting all future upgrades. You tried to pull a fast one, it didn't work, and now you'll have to back-track and clarify.

Re: Show HN: SVG Animation Software

#110

Looking awesome! If it's not a secret, what's the reason for going with 1-time payment, besides subscriptions? Maybe it would also be cool to allow 1-time download (many times, people just need to animate 1 SVG, but they don't wanna pay for full software). So let's say $10 for 1 SVG would be a great deal

Thanks! It's not a secret: we believe this model offers more value to the customer and better fits our vision. We tried subscriptions and had moderate success, but we never felt we were connecting with our users. There is no reason for users to pay us $10, as we offer a 7-day free trial, which is more than enough to animate one SVG. Also, we reset the trial every time we introduce a more important new feature so people can try and assess the software again for free. In the last 3 months we had two trial resets.
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