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Show HN: Lazy Tetris

lazytetris.com

21–30 of 157 posts

Re: Show HN: Lazy Tetris

#25
post #23

Played for a little while and didn’t get a single L piece. I’m guessing you’re picking pieces randomly? If you wanted to further reduce the stress then you could use the single bag system (same link as below, bottom of the page). [1] https://strategywiki.org/wiki/Tetris/Pieces#L_piece

Fantastic idea, thank you for sharing, will add multi bag

Re: Show HN: Lazy Tetris

#28
Cool idea!

Playing on desktop with a keyboard, I cannot move pieces up when they reached the floor, though. I moved one piece down too much thinking it was possible to move it up again and that caused me to stress a bit ;)

Re: Show HN: Lazy Tetris

#29
While we are at unconventional tetris implementations: I wrote a cosmopolitan libc based tetris clone for Braille display users. IOW, pieces "fall" horizontally, and blocks are rendered with (unicode) braille.

https://github.com/mlang/betris

Big thanks to @jart, cosmo is a godsent for cross-platform TUI stuff.

Re: Show HN: Lazy Tetris

#30
It would be great if undo would make the piece appear at the spot I dropped it from. So I can correct mistakes by "undo", "left", "drop".

But what I am really looking for in Tetris is the game to train me. After observing me play for a few minutes it tells me: _"Hey, I notice you always deal with L pieces horizontally. Proffesional players usually prefer to X so they can achieve Y"_

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