Earlier quoted context omitted.
If you have any animations you're going to want to blend them. If you don't want to make a lot of animations you're probably going to want to use IK for procedural animation. If you use an engine, you won't be forced to spend time and make it a defacto central feature (because you wont have time for other features). You'll just have access to it. Evan a 2.5D platformer, a common indie genre, would want animation blen…
> If you have any animations you're going to want to blend them. Yes, if 3d skeletal animation is a central feature of your game it’s not a big deal to spend time making a good system that works for you. > you're probably going to want to use IK Plenty of 3D games with 3d animation don’t have IK > for procedural animation. Wow your game has 3d procedural animation! That better be the main feature right? The reason I’…
This is the entire point of using an engine. You can spend time on the content instead of coding features that aren't unique. Suddenly many types of content are far less costly.