It's like reading "A Discipline of Programming", by Dijkstra. That morality play approach was needed back then, because nobody knew how to think about this stuff. Most explanations of ownership in Rust are far too wordy. See [1]. The core concepts are mostly there, but hidden under all the examples. - Each data object in Rust has exactly one owner. - Ownership can be transferred in ways that preserve the one-owner ru…
Maybe it's my learning limitations, but I find it hard to follow explanations like these. I had similar feelings about encapsulation explanations: it would say I can hide information without going into much detail. Why, from whom? How is it hiding if I can _see it on my screen_. Similarly here, I can't understand for example _who_ is the owner. Is it a stack frame? Why would a stack frame want to move ownership to it…
Happens all the time in modern programming:
callee(foo_string + "abc")
Argument expression foo_string + "abc" constructs a new string. That is not captured in any variable here; it is passed to the caller. Only the caller knows about this.
This situation can expose bugs in a run-time's GC system. If callee is something written in a low level language that is resposible for indicating "nailed" objects to the garbage collector, and it forgets to nail the argument object, GC can prematurely collect it because nothing else in the image knows about that object: only the callee. The bug won't surface in situations like callee(foo_string) where the caller still has a reference to foo_string (at least if that variable is live: has a next use).