A simple 16x16 dot animation from simple math rules
101–105 of 105 posts
Re: A simple 16x16 dot animation from simple math rules
#102I loved tixy when I first discovered it a few years ago so created this https://www.mathsuniverse.com/tixy (with permission from the original author) with puzzles to solve on the tixy grid. I use it with my computer science students who get really into it.
Re: A simple 16x16 dot animation from simple math rules
#103Earlier quoted context omitted.
> In computer graphics, the origin (0, 0) is top-left rather than bottom-left Umm...
I'm struggling to see the problem with this statement, other than maybe to add in the word "usually". My students will know of graphs in maths where the origin is always bottom left. When working with HTML canvas and every other computer graphics situation I've worked in, it's top left instead.
In OpenGL is (center, center)
Re: A simple 16x16 dot animation from simple math rules
#104Earlier quoted context omitted.
If you haven't seen dwitter yet, you really should head over to https://www.dwitter.net
This is awesome. But it needs a better renderer. Almost every animation/image there suffers from horrible moiré because a normal browser canvas was not meant for this. Fine line art needs supersampling and high quality filtering.