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A simple 16x16 dot animation from simple math rules

tixy.land

31–40 of 105 posts

Re: A simple 16x16 dot animation from simple math rules

#31

I loved tixy when I first discovered it a few years ago so created this https://www.mathsuniverse.com/tixy (with permission from the original author) with puzzles to solve on the tixy grid. I use it with my computer science students who get really into it.

> In computer graphics, the origin (0, 0) is top-left rather than bottom-left

Umm...

Re: A simple 16x16 dot animation from simple math rules

#33

I loved tixy when I first discovered it a few years ago so created this https://www.mathsuniverse.com/tixy (with permission from the original author) with puzzles to solve on the tixy grid. I use it with my computer science students who get really into it.

Fun. Thanks!

Works well on phone. The phone keyboard is a bit clumsy but it works (that’s a phone issue)

Re: A simple 16x16 dot animation from simple math rules

#38

I loved tixy when I first discovered it a few years ago so created this https://www.mathsuniverse.com/tixy (with permission from the original author) with puzzles to solve on the tixy grid. I use it with my computer science students who get really into it.

Reminds me of [Replicube]( https://store.steampowered.com/app/3401490/Replicube/ ), which has released recently and does the same kind of thing in 3D.

[dead]

Re: A simple 16x16 dot animation from simple math rules

#39
post #26
post #8

Cool stuff. Learned by scrolling far enough right in view source: The last line is editable and eval'd. Request to author: keep the newlines.

> The last line is editable and eval'd Right. https://tixy.land/?code=alert(%22foo%22)

That’s not nice
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