So Odin the language in-itself is effectively done. But of course the core library, vendor library, tooling, etc are still very much being improved.
The reason for the lack of "social media presence" is because Odin is kind of weird to market for: https://www.gingerbill.org/article/2024/09/08/odin-weird-to-...
It's not "hypeable" like Zig or Rust mainly because it doesn't have any "killer features" but rather is a very pragmatic language by design. The people Odin attracts are also not the types of people to evangelize Odin either, since they are not there for the hype-train but to actually program.
So if you can help us find a way to market Odin itself without lying or exaggerating or overblowing minor features, then that would be very much obliged. It's a lot harder than you think.
As for "1.0", we have never worked to a timeframe for anything nor any sort of roadmap. The reason being is that we do not want to give false promises/hope about anything. Roadmaps are purely for advertisement, and the problem is, we don't even work to one so why present one? The other problem is that for "1.0", the language itself is well known: it's pretty much what you see today. But "1.0" for the general tooling? Now that's a harder question. We have plans but since everything is being worked on as we go (mostly volunteers), we cannot say when things will be finished. The biggest project at the moment is `core:os/os2`, the replacement for the `core:os` package. `core:os` was the first package ever written for Odin and it's absolutely dreadful and needs replacing. And that's what we've been doing with `core:os/os2`, slowly. And when it is ready, we will tell people many months in advance when we will make it the official one. This will be a breaking change, but probably the last biggest one for Odin.