Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
41–50 of 392 posts
Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#42Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#43Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#44I feel the Ars Technica front page in List View (you have to pick List View at the top!!) is quite nicely dense. Just a straightforward headline, blurb, and image list. https://arstechnica.com/
Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#45Bloomberg is the obvious example. It is an extremely well-designed and effective high-information density UI designed to be very efficient to use but requiring some skills to get the most out of it.
I'm also reminded of World of Warcraft; in my role as a "healer", keeping track of changes to the health levels of maybe 20 other players in a raid (in addition to all the health / spells / weapons / maps / etc for my own avatar's immediate needs) required an impressively info-dense UI.
Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#46I didn't see anyone mention the McMaster-Carr website [1]. It may not be the "densest" out there, but it's clean, functional, and nicely presents a lot of information at once. [1] https://www.mcmaster.com/
- initial ecommerce site was a mess (basically a page-by-page recreation of the catalog?) which saw minimal usage
- the redesign, which focused on usability --- notably reduced cognitive load --- resulted in an immediate uptick in orders which grew markedly for a long while until it represented the vast majority of their business EDIT: and also optimized for repeat orders on a schedule
If someone could find that, or a better writeup, I'd be grateful (it's _not_ the Medium.com article) and this page: https://iacollaborative.com/work/mcmaster-carr/ is just a mentioning by the company which did the underpinnings, not the overall architect. This link is decent: https://www.bedelstein.com/post/mcmaster-carr
There was of course previous discussion of this here:
https://news.ycombinator.com/item?id=34000502
Video on why the site loads so fast:
https://www.youtube.com/watch?v=-Ln-8QM8KhQ
(which is from the Medium.com article)
Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#47Earlier quoted context omitted.
And there's something utilitarian in its internal and external design. No flashy, no fancy.. 99% informational and low lag.
The low lag part is especially impressive. Here is Wes Bos taking a deeper dive into the intricacies of technologies used to accomplish this: https://www.youtube.com/watch?v=-Ln-8QM8KhQ
Re: Ask HN: What are good high-information density UIs (screenshots, apps, sites)?
#48I like the simple table view of RPiLocator. Only a few columns, but lots of rows, no unneeded clutter. https://rpilocator.com/
Not as compact as possible, but at least shows quite some information: GSMArena. It could fit more phones into the comparison table with less whitespace/greyspace though. https://www.gsmarena.com/compare.php3?idPhone1=10386&idPhone...
All sites as viewed on desktop, on mobile this would likely not work out.
I also want to echo the command line tools mention in another comment. GDB's TUI is reasonable for my use, but after some experience this recently posted terminal debugger might be better: https://github.com/al13n321/nnd via https://news.ycombinator.com/item?id=43905185
Also the hex editor I am currently using, despite some problems: https://github.com/WerWolv/ImHex
An example of an information dense GUI that might be a bit overwhelming is Ghidra: https://en.wikipedia.org/wiki/Ghidra (page includes a basic screenshot, you can fill your screen(s) with as many sub windows and information panes as you want)
As a side note, while trying to find examples I realized just how few websites there are (any more?) that show a lot of information at the same time. Worst recent offender is YouTube's redesign with only 3 video tiles in a row on a 1440p screen, luckily easily fixed via a ublock rule.