I really liked the "Intermission" where he discussed features that he would cut to meet the deadline. I think that's a very important skill and one I would like to improve on for my personal projects.
How I Built an RPG In A Week From Scratch With No Budget
21–30 of 53 posts
Re: How I Built an RPG In A Week From Scratch With No Budget
#22Earlier quoted context omitted.
I find 40 hours is much more productive if spread over several weeks. Maybe one's unconscious works on it the rest of the time.
That reminds me of a story I read about Michelangelo. He stared at the lump of marble that was to become David for a very long time before making the first cut, when asked what he was doing he said "I'm working"
Re: How I Built an RPG In A Week From Scratch With No Budget
#23Earlier quoted context omitted.
The first and the third, which I would guess are identical. What we look for is an incurable tendency to build stuff. And if people have this quality, they'll presumably already have shown evidence of it by building stuff.
I feel like I have that incurable tendency to build stuff, but don't have time to use it. In fact, I'm extremely frustrated with my current job because I can't feed the need. How do others do it?
Re: How I Built an RPG In A Week From Scratch With No Budget
#24"Role Playing Game" or "Rocket Propelled Grenade"? Ah, Role Playing Game. I guess either would have been interesting.
Re: How I Built an RPG In A Week From Scratch With No Budget
#25Re: How I Built an RPG In A Week From Scratch With No Budget
#26PyWeek is a week long game programming competition for Python developers, and Ludum Dare is all about 48 hour mostly from scratch video game development. Both are just for fun, but the competitive setup makes for good motivation to accomplish something in a short amount of time. It's lots of fun.
Re: How I Built an RPG In A Week From Scratch With No Budget
#27If anyone wants to know what we look for in YC applications, this is it.
With regard to the 7 day RPG article, I want to add that participating in the 48h game programming competition was an extreme amount of fun. I thought that it didn't exist anymore, but just found that there was another one in December: http://www.ludumdare.com/
Re: How I Built an RPG In A Week From Scratch With No Budget
#28"Role Playing Game" or "Rocket Propelled Grenade"? Ah, Role Playing Game. I guess either would have been interesting.
Building a Role Playing Game in a week is impressive. Taking an entire week to build one single Rocket Propelled Grenade would be interesting too, but much less impressive ;-)
Re: How I Built an RPG In A Week From Scratch With No Budget
#29Earlier quoted context omitted.
The first and the third, which I would guess are identical. What we look for is an incurable tendency to build stuff. And if people have this quality, they'll presumably already have shown evidence of it by building stuff.
I feel like I have that incurable tendency to build stuff, but don't have time to use it. In fact, I'm extremely frustrated with my current job because I can't feed the need. How do others do it?
Re: How I Built an RPG In A Week From Scratch With No Budget
#30If anyone wants to know what we look for in YC applications, this is it.
This is really good to know - one tends to brush over the little accomplishments in life. With regard to the 7 day RPG article, I want to add that participating in the 48h game programming competition was an extreme amount of fun. I thought that it didn't exist anymore, but just found that there was another one in December: http://www.ludumdare.com/