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How I Built an RPG In A Week From Scratch With No Budget

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Re: How I Built an RPG In A Week From Scratch With No Budget

#12
I love doing projects like this, but I tend to get ugly code, since I'm aiming at getting something working quickly (and experimenting with different approaches).

One barrier for me is that the cleanness of the code arguably doesn't matter in a project like this, so the time feels wasted. But, in reality, I'm creating sample code, that I do come back to later, to see how I did things. Like a personal text book. When the code is ugly and hard to follow, it is less useful as sample code. Thinking of it as sample code removes that barrier (that cleanness doesn't matter).

I've started to spend time cleaning up code, and uncluttering it, as I go - but I find it takes an extraordinary amount of time...

Re: How I Built an RPG In A Week From Scratch With No Budget

#13
post #6
post #5

Interesting way of defining a week. In terms of real "work" weeks, I get the feeling this would have taken longer than only one. Anyone willing to venture a guess how long given the author only documented productive hours?

He said it was 2.5 weeks of calendar time to get 40 hours in.

I find 40 hours is much more productive if spread over several weeks. Maybe one's unconscious works on it the rest of the time.

Re: How I Built an RPG In A Week From Scratch With No Budget

#15
post #10

If anyone wants to know what we look for in YC applications, this is it.

Do you mean people who have something like this on their CV, or projects that are like this, or an attitude like this...?

The first and the third, which I would guess are identical. What we look for is an incurable tendency to build stuff. And if people have this quality, they'll presumably already have shown evidence of it by building stuff.

Re: How I Built an RPG In A Week From Scratch With No Budget

#16
post #5

Interesting way of defining a week. In terms of real "work" weeks, I get the feeling this would have taken longer than only one. Anyone willing to venture a guess how long given the author only documented productive hours?

I'm more interested in the exclusion of thinking time.

He didn't log the time she spent in the shower, but that's when he says some of his best ideas hit him. Personally, I could spend 2 or more hours thinking for every hour of work I do.

Re: How I Built an RPG In A Week From Scratch With No Budget

#17
post #13
post #6

Earlier quoted context omitted.

He said it was 2.5 weeks of calendar time to get 40 hours in.

I find 40 hours is much more productive if spread over several weeks. Maybe one's unconscious works on it the rest of the time.

That reminds me of a story I read about Michelangelo. He stared at the lump of marble that was to become David for a very long time before making the first cut, when asked what he was doing he said "I'm working"

Re: How I Built an RPG In A Week From Scratch With No Budget

#18
Damn. This is impressive, yes, but when I read "RPG" I was expecting something with a Final Fantasy-sized plot; as a developer who is also a writer, I was intrigued about the idea of developing an interactive story within such a short timespan--something similar to NaNoWriMo, but producing a game design document rather than a book as output.

Re: How I Built an RPG In A Week From Scratch With No Budget

#19
post #15

Earlier quoted context omitted.

Do you mean people who have something like this on their CV, or projects that are like this, or an attitude like this...?

The first and the third, which I would guess are identical. What we look for is an incurable tendency to build stuff. And if people have this quality, they'll presumably already have shown evidence of it by building stuff.

I feel like I have that incurable tendency to build stuff, but don't have time to use it. In fact, I'm extremely frustrated with my current job because I can't feed the need. How do others do it?
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