i sort of miss ultima.. and king's quest
How I Built an RPG In A Week From Scratch With No Budget
11–20 of 53 posts
Re: How I Built an RPG In A Week From Scratch With No Budget
#12One barrier for me is that the cleanness of the code arguably doesn't matter in a project like this, so the time feels wasted. But, in reality, I'm creating sample code, that I do come back to later, to see how I did things. Like a personal text book. When the code is ugly and hard to follow, it is less useful as sample code. Thinking of it as sample code removes that barrier (that cleanness doesn't matter).
I've started to spend time cleaning up code, and uncluttering it, as I go - but I find it takes an extraordinary amount of time...
Re: How I Built an RPG In A Week From Scratch With No Budget
#13Interesting way of defining a week. In terms of real "work" weeks, I get the feeling this would have taken longer than only one. Anyone willing to venture a guess how long given the author only documented productive hours?
He said it was 2.5 weeks of calendar time to get 40 hours in.
Re: How I Built an RPG In A Week From Scratch With No Budget
#14If anyone wants to know what we look for in YC applications, this is it.
Re: How I Built an RPG In A Week From Scratch With No Budget
#15If anyone wants to know what we look for in YC applications, this is it.
Do you mean people who have something like this on their CV, or projects that are like this, or an attitude like this...?
Re: How I Built an RPG In A Week From Scratch With No Budget
#16Interesting way of defining a week. In terms of real "work" weeks, I get the feeling this would have taken longer than only one. Anyone willing to venture a guess how long given the author only documented productive hours?
He didn't log the time she spent in the shower, but that's when he says some of his best ideas hit him. Personally, I could spend 2 or more hours thinking for every hour of work I do.
Re: How I Built an RPG In A Week From Scratch With No Budget
#17Earlier quoted context omitted.
He said it was 2.5 weeks of calendar time to get 40 hours in.
I find 40 hours is much more productive if spread over several weeks. Maybe one's unconscious works on it the rest of the time.
Re: How I Built an RPG In A Week From Scratch With No Budget
#18Re: How I Built an RPG In A Week From Scratch With No Budget
#19Earlier quoted context omitted.
Do you mean people who have something like this on their CV, or projects that are like this, or an attitude like this...?
The first and the third, which I would guess are identical. What we look for is an incurable tendency to build stuff. And if people have this quality, they'll presumably already have shown evidence of it by building stuff.