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Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

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11–20 of 91 posts

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#11

Regardless, the remaster appears to have been rushed out due to increasing leaks, no? It's hard to believe that with the technical issues the release was actually intended to land in April 2025, instead of fixing issues until March 2026 and releasing it as an anniversary remaster.

Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.

This one does feel extra infuriating though, since it still has bugs that were fixed by fan made bug fixing mods from the original game. It doesn't really even feel like they try to fix bugs

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#12

Earlier quoted context omitted.

Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.

This one does feel extra infuriating though, since it still has bugs that were fixed by fan made bug fixing mods from the original game. It doesn't really even feel like they try to fix bugs

This is also not surprising for BGS as was demonstrated with the multiple Skyrim re-releases, which didn't fix all issues patched by the unofficial patches, and even introduced more.

See the change log here: https://www.afkmods.com/Unofficial%20Skyrim%20Special%20Edit...

Only a very small amount of the issues fixed there where integrated into the official patch releases.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#13
Bethesda doesn't think anything. Some people in leadership there think this. It would be very nice if they codeified what "support" means and the circumstances around it into company policy so that fans know what is what while that policy is in place (and who to blame if the policy is abandoned).

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#15

Earlier quoted context omitted.

Bethesda is notorious for buggy software releases. They could spend 10 years on something and it would likely have tons of bugs still.

This one does feel extra infuriating though, since it still has bugs that were fixed by fan made bug fixing mods from the original game. It doesn't really even feel like they try to fix bugs

Keeping the VO flubs in is so good though, especially now with the automatic lip syncing https://youtu.be/AWgPq6ocd5c

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#16
post #13

Bethesda doesn't think anything. Some people in leadership there think this. It would be very nice if they codeified what "support" means and the circumstances around it into company policy so that fans know what is what while that policy is in place (and who to blame if the policy is abandoned).

I mean, when you reach the point where they advertise the mod in dev spotlights videos, I think it's fair to say there's some institutional support, even if it's not codified.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#17

This is a bit different situation than Nintendo and it's not fair to compare the two. The mod requires the base game where Nintendo software is hardware coupled. Furthermore, Bethesda has monetized mods directly (the Creation Club).

Let’s call a spade a spade. Nintendo litigates worse than any other company and they never drop prices. I can look the other way because they’re otherwise very good to their customers but they do have genuine faults.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#18
post #13

Bethesda doesn't think anything. Some people in leadership there think this. It would be very nice if they codeified what "support" means and the circumstances around it into company policy so that fans know what is what while that policy is in place (and who to blame if the policy is abandoned).

> Bethesda doesn't think anything.

It even kind of irks me when people talk about “Bethesda” when it's really “Microsoft Corporation presents Microsoft Gaming presents Zenimax Media presents Bethesda Softworks presents Bethesda Game Studios”.

Not picking on you in particular since the same thing happens with iD Software, Github, NPM, and many many more. I feel like there's a collective lack of straightforward language to discuss the influence of this kind of corporate structure. Falling back to the singular-subsidiary name with the rest unspoken is probably exactly what they want.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#19

Regardless, the remaster appears to have been rushed out due to increasing leaks, no? It's hard to believe that with the technical issues the release was actually intended to land in April 2025, instead of fixing issues until March 2026 and releasing it as an anniversary remaster.

It's an Elder Scrolls game. Technical issues are part of the product spec.

In some ways, the bugs are part of the charm. Sometimes anyway. Having to run esoteric commands to fix broken quests in a years old game isn't so endearing.

Re: Bethesda Thinks Fan Remaster of Oblivion Is 'Very Special' and Supports It

#20
post #13

Bethesda doesn't think anything. Some people in leadership there think this. It would be very nice if they codeified what "support" means and the circumstances around it into company policy so that fans know what is what while that policy is in place (and who to blame if the policy is abandoned).

at the very least, it shows that bethseda leadership are not in the habit of alienating their fans.
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