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LLMs for Engineering: Teaching Models to Design High Powered Rockets

arxiv.org

41–46 of 46 posts

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#41
Established engineering firms are trying to incorporate LLMs into their fancy simulation software, but that's counterproductive, just like professors who use LLMs to write new textbooks!

We need innovative disruptors to train LLMs to do engineering from ground up and to make calls to simulation software/routines when they need specialized/unique datapoints.

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#42

Earlier quoted context omitted.

> Think of the absurdity of trying to understand the Pi number by looking at its first billion digits and trying to predict the next digit. And think of what it takes to advance from memorizing digits of such numbers and predicting continuation with astrology-style logic to understanding the math behind the digits of Pi. I'm prepared to believe that a sufficiently advanced LLM around today will have some "neural" rep…

Sometimes I feel this website, very much like LLMs themselves, prove that handling of language in general and purple prose in particular have absolutely no (as in 0) correlation with intelligence.

I suspect your definition of "intelligence" differs from mine.

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#43

My hypothesis is until they can really nail down image to text and text to image, such that training on diagrams and drawings can produce fruitful multi modal output, classic engineering is going to be a tough nut to crack. Software engineering lends itself greatly to LLMs because it just fits so nicely into tokenization. Whereas mechanical drawings or electronic schematics are sort of more like a visual language. Im…

Try having it output the circuit in SPICE. It actually works surprisingly well and does a good job picking out components values for parts and can describe the connectivity well. It falls apart when it writes the SPICE (professionally, there isn’t really one well accepted syntax really)and making the wires to connect your components, like you say missing the minds eye. But I can imagine adding a ton spice schematics…

I brainfarted a bit and mixed up my attempts with making LTSPICE asc schematics (which are the text representations of the GUI sch, with wires) with the normal node based SPICE syntax. I just tried this specifically asking for spice to run with ngspice to run in a CLI. Seemed to run great! Going to play around with this for a bit now…

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#44
post #32

Earlier quoted context omitted.

> all such simulations that attempt to model any non-trivial system are imperfect. I believe the future of such simulation is to start from the lowest level - ie. schrodinger's equation, and get the simulator to derive all higher level stuff. Obviously the higher level models are imperfect, but then it's the AI's job to decide if a pile of soil needs to be simulated as a load of grains of sand, or as crystals of quar…

> I believe the future of such simulation is to start from the lowest level - ie. schrodinger's equation, and get the simulator to derive all higher level stuff. I do hate to burst your bubble here but I've been doing real-time simulation (in the form of games, 2D, 3D, VR) for enough decades to know this is only a pipe-dream. Maybe at the point when we have a Dyson sphere and have all universally agreed upon the prin…

I don't think it's a pipe dream from an 'amount of compute' perspective.

Any competent person can simulate 100 atoms in a crystal of some material, and say "whoa, it seems the bulk of this material behaves like a spring with f=kx, lets replace the individual atom simulation with a bulk simulation which is computationally far cheaper", and then we can simulate trillions of atoms.

I don't see why AI couldn't do the same.

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#45
post #32

Earlier quoted context omitted.

> I believe the future of such simulation is to start from the lowest level - ie. schrodinger's equation, and get the simulator to derive all higher level stuff. I do hate to burst your bubble here but I've been doing real-time simulation (in the form of games, 2D, 3D, VR) for enough decades to know this is only a pipe-dream. Maybe at the point when we have a Dyson sphere and have all universally agreed upon the prin…

I don't think it's a pipe dream from an 'amount of compute' perspective. Any competent person can simulate 100 atoms in a crystal of some material, and say "whoa, it seems the bulk of this material behaves like a spring with f=kx, lets replace the individual atom simulation with a bulk simulation which is computationally far cheaper", and then we can simulate trillions of atoms. I don't see why AI couldn't do the sam…

One trillion atoms of the heaviest element is less than a nanogram. I get your point it's just that we can't even simulate all the blades of grass on a one acre lawn with every shortcut we have.

Really I think it would be cool to explore -- I've been working on a procedural game engine (conceptually at least) for a long time and want to incorporate even "basic" things like chemistry. I think it's still decades away for that, not even considering quantum phenomena.

Re: LLMs for Engineering: Teaching Models to Design High Powered Rockets

#46
I am waiting for a new type of LLM that can understand primitives in either 2D or 3D and can construct vector art or 3D models.

I have seen some demos of Claude being connected to Blender etc. But when I dug into the code, it was using another LLM to generate the objects rather than building the objects from fundamental shapes.

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