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VR Design Unpacked: The secret to Beat Saber's fun

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21–30 of 89 posts

Re: VR Design Unpacked: The secret to Beat Saber's fun

#21
post #6

Earlier quoted context omitted.

Beat Saber and Meta aren't responsible for that. You won't get sued for that just like singing Taylor Swift in the shower is permissible.

I mean they are. They allow hundreds of thousands of players to sideload a modded APK in using their developer mode. This is detectable but they tacitly allow it because it sells a lot of copies of the game and the headset. And I am thankful they do!

My web browser lets me pirate music, but Mozilla doesn't get sued for that.

There's zero liability for Beat Saber or Meta here. People distributing the pirated music would be liable.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#22

Earlier quoted context omitted.

[flagged]

Incorrect. I'm downvoting you, and I never use ChatGPT.

That they're getting downvoted by someone who never uses ChatGPT does not refute the claim that they're getting downvoted by people who do.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#23

Earlier quoted context omitted.

Incorrect. I'm downvoting you, and I never use ChatGPT.

That they're getting downvoted by someone who never uses ChatGPT does not refute the claim that they're getting downvoted by people who do.

Sure. The claim is just entirely baseless to start with.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#24
Never cared about scoring in Beat Saber. To me the game stood out for two reasons:

1) multisensory experience - when you chop the block it's a music+visual+kinestetic experience (beat/flash/haptic). That alone was wildly satisfying and worth playing game for 2h hours.

2) simplicity of rules

The first thing later was replicated in may apps/games (one I enjoyed a lot is FitXR). But Beat Saber nailed it so good and early, that it's still unbeatable :)

Re: VR Design Unpacked: The secret to Beat Saber's fun

#26

> So if Beat Saber scoring isn’t about timing, then how does it work? The scoring system is actually based on motion. In fact, it’s actually designed to make you move in specific ways if you want the highest score. > The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely. Oh…

Its like playing Wii Tennis without swinging your arms.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#27
post #6

Earlier quoted context omitted.

Everyone I know playing beatsaber has the modded version :p

Beat Saber and Meta aren't responsible for that. You won't get sued for that just like singing Taylor Swift in the shower is permissible.

I know, I'm just saying that a big part of what makes beat saber fun (to me) is in playing fan made songs.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#28

Earlier quoted context omitted.

I mean they are. They allow hundreds of thousands of players to sideload a modded APK in using their developer mode. This is detectable but they tacitly allow it because it sells a lot of copies of the game and the headset. And I am thankful they do!

My web browser lets me pirate music, but Mozilla doesn't get sued for that. There's zero liability for Beat Saber or Meta here. People distributing the pirated music would be liable.

MegaUpload got in some trouble for file sharing fwiw, so it's not impossible

Re: VR Design Unpacked: The secret to Beat Saber's fun

#29

Earlier quoted context omitted.

That they're getting downvoted by someone who never uses ChatGPT does not refute the claim that they're getting downvoted by people who do.

Sure. The claim is just entirely baseless to start with.

Fwiw I think they were trying to make some broader point that downvoters were presumably downvoting because they are against piracy, but are hypocritical because they use ChatGPT which is even bigger copyright infringement.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#30
The Path will reveal itself to you as you play. There is usually only one and it is correct.

Memorizing levels in Beatsaber isn't required to do VERY well. I very rarely ever play a level more than once in a session. And actually tend to struggle with highly repetitive "memory intense" sections of songs where it DOES become a rhythm game.

But if you follow the blocks they will lead you to where the next block will be.

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