VR Design Unpacked: The secret to Beat Saber's fun
11–20 of 89 posts
Re: VR Design Unpacked: The secret to Beat Saber's fun
#12Re: VR Design Unpacked: The secret to Beat Saber's fun
#13> So if Beat Saber scoring isn’t about timing, then how does it work? The scoring system is actually based on motion. In fact, it’s actually designed to make you move in specific ways if you want the highest score. > The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely. Oh…
As far as I know this is not explained anywhere in the game itself. Coming from DDR I finally twigged that something was up when I did a full combo and realized I was still light years from the #1 score, and realized there must be more to it than that. Obvious in hindsight, but easy to miss. And I would not have guessed how much it wants your swing to be rather large; scoring [1] is 70 points for a 100 degree approach, 30 points for a 60 degree follow through, and 15 points based on accuracy in hitting the center. Nice in the sense that it creates a lot of headroom for high scores, but most people should not obsess over score too much. The swing sizes it "wants" get absurd pretty quickly as the boxes start coming faster.
Re: VR Design Unpacked: The secret to Beat Saber's fun
#14The secret to Beat Saber is that the player's physical and virtual world are locked together at all times. You're standing on a small platform and can't go anywhere. Thus, it doesn't cause nausea. Or disorientation. Or falls. Even when the player is in very active motion.[1] [1] https://www.youtube.com/watch?v=gV1sw4lfwFw
Re: VR Design Unpacked: The secret to Beat Saber's fun
#15Re: VR Design Unpacked: The secret to Beat Saber's fun
#16Re: VR Design Unpacked: The secret to Beat Saber's fun
#17> So if Beat Saber scoring isn’t about timing, then how does it work? The scoring system is actually based on motion. In fact, it’s actually designed to make you move in specific ways if you want the highest score. > The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely. Oh…
"Maybe it wouldn't have been if I'd gone through the tutorial instead of picking up from my friend's game save?" As far as I know this is not explained anywhere in the game itself. Coming from DDR I finally twigged that something was up when I did a full combo and realized I was still light years from the #1 score, and realized there must be more to it than that. Obvious in hindsight, but easy to miss. And I would no…
Or you can intuit from the score displayed after you cut each block
Re: VR Design Unpacked: The secret to Beat Saber's fun
#18Earlier quoted context omitted.
Everyone I know playing beatsaber has the modded version :p
Beat Saber and Meta aren't responsible for that. You won't get sued for that just like singing Taylor Swift in the shower is permissible.
And I am thankful they do!
Re: VR Design Unpacked: The secret to Beat Saber's fun
#19> So if Beat Saber scoring isn’t about timing, then how does it work? The scoring system is actually based on motion. In fact, it’s actually designed to make you move in specific ways if you want the highest score. > The key scoring factors are how broad your swing is and how even your cut is through the center of the block. So Beat Saber throws these cubes at you and challenges you to swing broadly and precisely. Oh…
Re: VR Design Unpacked: The secret to Beat Saber's fun
#20Earlier quoted context omitted.
"Maybe it wouldn't have been if I'd gone through the tutorial instead of picking up from my friend's game save?" As far as I know this is not explained anywhere in the game itself. Coming from DDR I finally twigged that something was up when I did a full combo and realized I was still light years from the #1 score, and realized there must be more to it than that. Obvious in hindsight, but easy to miss. And I would no…
It is literally explained in the first five minutes of the turorial Or you can intuit from the score displayed after you cut each block