ArkFlow: High-performance Rust stream processing engine
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Re: ArkFlow: High-performance Rust stream processing engine
#2Re: ArkFlow: High-performance Rust stream processing engine
#3Re: ArkFlow: High-performance Rust stream processing engine
#4a major difference seems to be converting things to arrow and using SQL instead of using a DSL (vrl)
Re: ArkFlow: High-performance Rust stream processing engine
#5Re: ArkFlow: High-performance Rust stream processing engine
#6Re: ArkFlow: High-performance Rust stream processing engine
#7Looks interesting, how does this compare to arroyo and vector.dev?
Re: ArkFlow: High-performance Rust stream processing engine
#8seems like a simplified equivalent of https://vector.dev/ a major difference seems to be converting things to arrow and using SQL instead of using a DSL (vrl)
No? Vector is for observability, to get your metrics/logs, transform them if needed, and put them in the necessary backends. Transformation is optional, and for cases like downsampling or converting formats or adding metadata.
ArkFlow gets data from stuff like databes and message queues/brokers, transforms it, and puts it back in databases and message queues/brokers. Transformation looks like a pretty central use case.
Very different scenarios. It's like saying that a Renault Kangoo is a simplified equivalent of a BTR-80 because both have wheels, engine and space for stuff.
Re: ArkFlow: High-performance Rust stream processing engine
#9seems like a simplified equivalent of https://vector.dev/ a major difference seems to be converting things to arrow and using SQL instead of using a DSL (vrl)
> seems like a simplified equivalent of https://vector.dev/ No? Vector is for observability, to get your metrics/logs, transform them if needed, and put them in the necessary backends. Transformation is optional, and for cases like downsampling or converting formats or adding metadata. ArkFlow gets data from stuff like databes and message queues/brokers, transforms it, and puts it back in databases and message queues…