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Uncovering the mechanics of The Games: Winter Challenge

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Re: Uncovering the mechanics of The Games: Winter Challenge

#42
post #31

I remember an old Apple ][ game that someone had copied from somewhere and it got passed around by us jr high school students. It was some sort of "Defender" style game. Apparently cracking ("Cracked by the Nibbler") caused some obstacles to become invisible. You could play the game for a bit but you pretty quickly crashed into one of these. Wish I could remember the name of the game. I would have liked to played a l…

You could be thinking of gorgon.

https://en.wikipedia.org/wiki/Gorgon_(video_game)

Re: Uncovering the mechanics of The Games: Winter Challenge

#43
I always find official cracks* like this to be amusing and worrying at the same time. Worrying because it could mean that the current owners don't even have access to the source code anymore, and it's sad to see the source of those games lost to time.

Tangentially, this phenomenon isn't limited to retro DOS games: Rockstar was caught shipping a pirated version of Midnight Club 2 [0], and Sinking Ship [1] is another example of this in the indie scene.

[0]: https://news.ycombinator.com/item?id=37394665 [1]: https://news.ycombinator.com/item?id=26311522

* Legally they aren't cracks because they are fully authorized distributions of the games

Re: Uncovering the mechanics of The Games: Winter Challenge

#44

Earlier quoted context omitted.

One that comes to mind was the manuals and bits and pieces that came with Infocom text-based adventure games. They were nice bits of cruft to have alongside the actual game but in certain instances puzzles within the game could only be solved by referring to something on the card, or booklet, supplied with the game. I can't recall if it was The Hitchhiker's Guide, or Leather Goddess of Phobos, but the requirement pop…

Leisure Suit Larry had a twist on this where it “verified” you were an adult by asking questions that older people were much more likely to know: “During the 70s, Carroll O'Connor portrayed a…” They were multiple choice and some of them were very tongue-in-cheek, like Richard Nixon was an “audio technician or plumber’s friend”.

I believe there was a shortcut to skip the questions on the PC. I think it was ctrl+alt+x.

Re: Uncovering the mechanics of The Games: Winter Challenge

#47
post #22
post #21

Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…

Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)

It's a bit like how most people think Wolfenstein started with the 3D version in 1992 and have never heard of the 1981 original.

Re: Uncovering the mechanics of The Games: Winter Challenge

#48
> As it turns out, “FAB” stands for Fabrice Bellard, who next to being the original developer of widely used programs such as FFmpeg and QEMU, is also the creator of an executable compression utility called LZEXE, developed in 1990.

Is there anything where you don't find Fabrice Bellard along the way if you just dig deep enough?

Re: Uncovering the mechanics of The Games: Winter Challenge

#49
post #25

"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…

And Razor1911 is still active! Both on the demoscene and on the warez scene.

Amazing. Their leader was busted a long time ago so I thought they were toast. Razor, Class, Fairlight, and some others hold a special place in my heart. (I know nothing of their politics)

Re: Uncovering the mechanics of The Games: Winter Challenge

#50
post #3

My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.

In practice there'd still be a limited number of possible questions, so people would just compile the answers in a file that was included in the pirated distribution. I remember plenty of DOS games that came with something like that.
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