My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.
Uncovering the mechanics of The Games: Winter Challenge
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Re: Uncovering the mechanics of The Games: Winter Challenge
#42I remember an old Apple ][ game that someone had copied from somewhere and it got passed around by us jr high school students. It was some sort of "Defender" style game. Apparently cracking ("Cracked by the Nibbler") caused some obstacles to become invisible. You could play the game for a bit but you pretty quickly crashed into one of these. Wish I could remember the name of the game. I would have liked to played a l…
Re: Uncovering the mechanics of The Games: Winter Challenge
#43Tangentially, this phenomenon isn't limited to retro DOS games: Rockstar was caught shipping a pirated version of Midnight Club 2 [0], and Sinking Ship [1] is another example of this in the indie scene.
[0]: https://news.ycombinator.com/item?id=37394665 [1]: https://news.ycombinator.com/item?id=26311522
* Legally they aren't cracks because they are fully authorized distributions of the games
Re: Uncovering the mechanics of The Games: Winter Challenge
#44Earlier quoted context omitted.
One that comes to mind was the manuals and bits and pieces that came with Infocom text-based adventure games. They were nice bits of cruft to have alongside the actual game but in certain instances puzzles within the game could only be solved by referring to something on the card, or booklet, supplied with the game. I can't recall if it was The Hitchhiker's Guide, or Leather Goddess of Phobos, but the requirement pop…
Leisure Suit Larry had a twist on this where it “verified” you were an adult by asking questions that older people were much more likely to know: “During the 70s, Carroll O'Connor portrayed a…” They were multiple choice and some of them were very tongue-in-cheek, like Richard Nixon was an “audio technician or plumber’s friend”.
Re: Uncovering the mechanics of The Games: Winter Challenge
#45https://paleotronic.com/2024/01/28/confessions-of-a-disk-cra...
Re: Uncovering the mechanics of The Games: Winter Challenge
#46Re: Uncovering the mechanics of The Games: Winter Challenge
#47Not a DOS game, but one of the early Prince of Persia (circa 2007) had an evil DRM trick: after a few hours into the game, there is a pressure pad activated door that does not work on cracked versions. So if you are in a cracked versions, and if the crack is not good enough, you will spend a lot of time frustrated unable to go past that door. It is possible that the crack itself broke the game, but I want to believe…
Since you mentioned "early Prince of Persia" being 2007, I thought I might blow your mind by pointing to the 1989 game :)
Re: Uncovering the mechanics of The Games: Winter Challenge
#48Is there anything where you don't find Fabrice Bellard along the way if you just dig deep enough?
Re: Uncovering the mechanics of The Games: Winter Challenge
#49"The “Razor1911” crack (1991) Finally, we get to the only crack that actually works properly. Congratulations to Razor1911 for being the only ones not fooled by the game’s trickery." No surprise here! I was never all that deep in the Warez scene, but every nerdy kid in the early 1990s knew that Razor 1911 were the most l33t game crackers around. It was kind of a mark of quality on any game. If Razor 1911 released it…
And Razor1911 is still active! Both on the demoscene and on the warez scene.
Re: Uncovering the mechanics of The Games: Winter Challenge
#50My favorite copy protection scheme was where you needed to enter some text from the printed manual that came with the game. The disks were easy to copy but the manuals required significant effort. I also just really miss printed game manuals.