Ask HN: What are you working on? (April 2025)
1–10 of 1001 posts
Re: Ask HN: What are you working on? (April 2025)
#2It sends me an email once a story hits a certain number of upvotes per minute, so it's useful for keeping track of breaking news.
Re: Ask HN: What are you working on? (April 2025)
#3SaaS - I'm working on this mostly marketing that tech.. harder than it looks am I right? https://prfrmhq.com - see https://news.ycombinator.com/item?id=43538744 [Show HN: My SaaS for performance reviews setting goals and driving success]
- Shows I can use AI and I've integrated into AWS Bedrock
- Shows I can integrate with Stripe for payments
Consulting (Architecture, Strategy, Tech) - I'm working on getting my consultancy started. If anyone wants the kind of skills I offer here let’s talk https://architectfwd.com
Next SaaS - Starting a SaaS for managing core strategy and tech concepts. I created goals for it but I’m failing to kick the tyres
Last night I actually also started playing with firebase studio, though the app I prompted isn’t even doing save of the document properly. I figure can’t be me but will try again and work through the errors.
And playing drums, must get better
Re: Ask HN: What are you working on? (April 2025)
#4Reactivity can update the state of the notebook automatically, so you don't have to keep track of which cells to execute again. Side effects are managed to make it easier to reason about while maintaining reactivity and ability to interact with the outside world.
Re: Ask HN: What are you working on? (April 2025)
#5Re: Ask HN: What are you working on? (April 2025)
#6I know, it sounds crazy.
In a month or so, I’ll be sharing some news.
Re: Ask HN: What are you working on? (April 2025)
#7for (int i = 0; i Upstream SFML: - 10000 draw calls (!) - My fork: 1 draw call
This (opinionated) fork of SFML also supports many other changes:
- Modern OpenGL and first-class support for Emscripten - Batching system to render 500k+ objects in one draw call - New audio API supporting multiple simultaneous devices - Enhanced API safety at compile-time - Flexible design approach over strict OOP principles - Built-in SFML::ImGui module - Lightning fast compilation time - Minimal run-time debug mode overhead - Uses SDL3 instead of bespoke platform-dependent code
It is temporarily named VRSFML (https://github.com/vittorioromeo/VRSFML) until I officially release it.
You can read about the library and its design principles in this article: https://www.vittorioromeo.com/index/blog/vrsfml.html
You can read about the batching system in this article: https://www.vittorioromeo.com/index/blog/vrsfml2.html
You can find the source code here: https://github.com/vittorioromeo/VRSFML
You can try out the interactive demos online in your browser here: https://vittorioromeo.github.io/VRSFML_HTML5_Examples/
The target audience is mostly developers familiar with SFML who are looking for a library very similar in style but offering more power and flexibility. Upstream SFML remains more suitable for complete beginners.
I have used this fork to create and release my second commercial game, BubbleByte. It's open-source (https://github.com/vittorioromeo/VRSFML/tree/bubble_idle) and available now on Steam: https://store.steampowered.com/app/3499760/BubbleByte/
BubbleByte is a laid-back incremental game that mixes clicker, idle, automation, and a hint of tower defense, all inspired by my cat Byte’s fascination with soap bubbles.
A trailer is available here: https://www.youtube.com/watch?v=Db_zp66OHIU
Re: Ask HN: What are you working on? (April 2025)
#8You can search for full or partial rows and see the whole query lineage – which intermediate rows from which CTEs/subqueries contributed to the result you're searching for.
Entirely offline & no usage of AI. Free in-browser version (using PGLite WASM), paid desktop version.
No website yet, here's a 5 minute showcase (skip to middle): https://www.loom.com/share/c03b57fa61fc4c509b1e2134e53b70dd
Re: Ask HN: What are you working on? (April 2025)
#9The smallest (in terms of system calls and code) event sourcing database I can make.
Being more present.