does Magic Patterns support exporting components directly into frameworks like Next.js or Tailwind CSS out of the box?
Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
91–100 of 118 posts
Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#92Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#93I don't normally comment on these things, but I gave it a quick shot for a project I'm working on (fairly generic dashboard-style prompt, but that's fine). I'm actually pretty impressed. A couple things though: 1. It took a _while_ to give me anything. Not sure if that's related to load, but it was ~17 files, and probably took 5+ minutes. It was not clear what was going on in that time, or what would happen if I left…
1. We're using Sonnet 3.7 for the first prompt. I've noticed with some prompts that require lots of files it can be PAINFULLY slow. Our servers also might be getting slammed from the HN traffic. We have a "fast" mode that uses 3.5 that you can toggle and that's the default for editing, however, it won't be as visually rich. We need to improve the loading experience for sure. One big UX/UI difference between our produ…
Don’t kill your adoption rates in the critical early days of growth.
Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#94Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#95This service is pretty much what I, a software developer, am scared off. I expect that it will be used in order to quickly cobble something together and then hand it over to a dev for "polishing". And this sounds like a total nightmare to me. If used like that, this service will effectively turn my job into that of an assistant to a machine.
This could go two ways:
Dumb PMs - "I did most it myself in a week, it shouldn't take developers long to polish".
Smart PMs - "I made an unmaintainable, un-extensible proof of concept (at best) which cannot (and should not) be used as the basis for the real thing. But if(f) it's a better medium for software specifications/requirements than traditional written/visual specs, then it may add some value. The software development process hasn't otherwise changed a whole lot."
Also worth noting that in some ways, a working prototype could be worse than verbal/visual specs, since making the interactivity/clickyness could make it look like it's demonstrating a whole lot, whereas all the tricky little details a dev needs to make the real thing are missing or unspecified.
Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#96rest of the tool doesn't feel that special - eg there's tonnes of code generators out there. would have to play more to understand but it wasn't immediately apparent
Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#97Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#98Currently a lot of UX work is "translate what you said into Figma and wait for comments" which is very automatable, and I think frustrating for UX people as much as anyone.
Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#99Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams
#100just letting you know one of the flying boxes had clipped through the text i was editing, hard to recreate it but happened randomly.