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Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

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91–100 of 118 posts

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#91

does Magic Patterns support exporting components directly into frameworks like Next.js or Tailwind CSS out of the box?

Yep! It's all React under the hood, and the default is Tailwind. You can also sync to Github directly.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#93

I don't normally comment on these things, but I gave it a quick shot for a project I'm working on (fairly generic dashboard-style prompt, but that's fine). I'm actually pretty impressed. A couple things though: 1. It took a _while_ to give me anything. Not sure if that's related to load, but it was ~17 files, and probably took 5+ minutes. It was not clear what was going on in that time, or what would happen if I left…

1. We're using Sonnet 3.7 for the first prompt. I've noticed with some prompts that require lots of files it can be PAINFULLY slow. Our servers also might be getting slammed from the HN traffic. We have a "fast" mode that uses 3.5 that you can toggle and that's the default for editing, however, it won't be as visually rich. We need to improve the loading experience for sure. One big UX/UI difference between our produ…

Don’t change your pricing model based off n=1 go do some market research first.

Don’t kill your adoption rates in the critical early days of growth.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#95

This service is pretty much what I, a software developer, am scared off. I expect that it will be used in order to quickly cobble something together and then hand it over to a dev for "polishing". And this sounds like a total nightmare to me. If used like that, this service will effectively turn my job into that of an assistant to a machine.

It will happen. Product managers will essentially vibe code and make a thing that mostly works before handing it to developers for 'polishing'.

This could go two ways:

Dumb PMs - "I did most it myself in a week, it shouldn't take developers long to polish".

Smart PMs - "I made an unmaintainable, un-extensible proof of concept (at best) which cannot (and should not) be used as the basis for the real thing. But if(f) it's a better medium for software specifications/requirements than traditional written/visual specs, then it may add some value. The software development process hasn't otherwise changed a whole lot."

Also worth noting that in some ways, a working prototype could be worse than verbal/visual specs, since making the interactivity/clickyness could make it look like it's demonstrating a whole lot, whereas all the tricky little details a dev needs to make the real thing are missing or unspecified.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#96
Canvas is an interesting idea - although the implementation feels very clunky and half finished.

rest of the tool doesn't feel that special - eg there's tonnes of code generators out there. would have to play more to understand but it wasn't immediately apparent

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#98
This is a very good idea. I see a lot of friction (and lack of process) with product -> UX -> dev than with product and dev able to iterate on things like screen flows very quickly, and UX feeding in more from the user research angle.

Currently a lot of UX work is "translate what you said into Figma and wait for comments" which is very automatable, and I think frustrating for UX people as much as anyone.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#100
post #92

just letting you know one of the flying boxes had clipped through the text i was editing, hard to recreate it but happened randomly.

ah thanks for letting me know, that happened to me once too. will adjust the logic!
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