Live data from Hacker News

Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

news.ycombinator.com

41–50 of 118 posts

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#41

Hi, Thank you for sharing. I tried this prompt. ``` create a Rubik's cube app with all available moves and show the cube and the animations. add a scrambler and a solver. Also add timer to time the moves. ``` I got this. https://www.magicpatterns.com/c/psesccrmk41jibfhwp7wh1 Which looks like a good starting point but doesn't work at all. After this it is daunting to look at code. I still have to figure out how to tel…

Do you have the prompt you used for Gemini 2.5 pro? I think it would be interesting comparing prompt for prompt! In this case, it looks like the Gemini output that you linked — as you mentioned — doesn't include the requirement for a scrambler/solver/timer, so it's hard for me to comment directly on the comparison. I ask because we can totally add Gemini 2.5 pro as one of the models we use under the hood!

Here is the conversation link with gemini. https://g.co/gemini/share/d253e2ef286c

Well, I was not comparing but it was just an observation.

I understand Magic has more constraints on which libraries it can use and probably is for forms-flow kind of workflows and not for managing complex states of games.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#42
post #39

what are the plans to support design systems? no one seems to be able to do this. prototyping doesn't happen in a vacuum, I'll always want to use the design system we spent months building in Figma.

Yes! We have a feature for reusing components where you can prompt "use my @design-library/button." But right now @design-library needs to be re-created in Magic Patterns. This is behind a feature flag, but let me know your account email or DM me alex [at] magicpatterns.com and we can add you to it!

We're looking into importing from Storybook too, but it can get fairly custom and we want to make sure it scales. It gets tricky because these systems are expecting a certain format - in our case React + Tailwind - and so if the design system isn't that, the LLM won't handle it well.

Video demo of recreating LinkedIn's design system: https://www.linkedin.com/posts/teddy-ni_i-created-a-custom-d...

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#43

Earlier quoted context omitted.

I love the idea. I just tried it for the office software suite I'm building and although I wouldn't copy-and-paste the design it suggested, it gave me a few ideas to iterate on, and that's already useful. I'll explore it further when it's time for more design thinking (I'm pretty set on my current design for now) Interestingly, part of the value of the project I'm working on comes from bundling an AI assistant so tha…

Awesome to hear — our goal is to get to a point where you can copy/paste the design, but we totally recognize that it doesn't always get you to a full high fidelity mock up with the current limitations. So the main use case we've seen a lot of success with is ideating and validating different branches, quickly. Oh that sounds very neat — definitely similar in nature! Documents and UI are both complex and can require…

FWIW I think it could get a pretty high fidelity mockup if I had spent more time with it! It was remarkably good for a single one-shot prompt which probably had 15 words or less. I'll definitely come back for more when the time is right.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#44

Earlier quoted context omitted.

I’m constantly intrigued how people are getting funding for entire companies that are essentially going to be a feature of all LLMs pretty soon.

There's a lot of work around UX and how you interact with the LLM. For example, given an entire React app + a user prompt to update it, which code snippet do you feed to the LLM? The LLM cannot read your mind. In a way it feels like the application layer's job to help it read your mind.

Claude Code?

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#46
I gave it a shot to iterate on our current UI. It did try to solve the problem we were focused on, but it also randomly removed other features that we hadn’t touched or even talked about. This makes me believe there will be a lot of back and forth that is low value just correcting small details. In UX/UI details really matter. I'd probably opt to just move pixels around my self in this case.

If this were a brand new project with no existing UI at all and we just needed to spin up a quick prototype, I think it’d be great for that. And honestly, I do think LLMs will end up playing a big role in UX design over time—so this is definitely in the right direction.

But for real-world use cases where the UI already exists and quality or timesaving matter, it doesn’t feel like the right fit yet.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#47
Yay! I like Magic Patterns. It is more useful and accurate compared other tools. I have successfully been able to get some design ideas implemented in it. It seems to understand consistency more than other tools.

I made a part of this using your tool : https://www.heated.studio/

Congratulations on the launch

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#48

Yay! I like Magic Patterns. It is more useful and accurate compared other tools. I have successfully been able to get some design ideas implemented in it. It seems to understand consistency more than other tools. I made a part of this using your tool : https://www.heated.studio/ Congratulations on the launch

Nice of you to comment! Website looks awesome.

In the earliest days of the product, we were hyper-focused on custom component libraries. We connected to Github repos and then fetched the relevant components for every prompt. We no longer do that because the models got a lot better and most customers don't care about the code, they care about the visual output. But this lead to us always caring a lot about consistency. Still iterating on that every day.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#49
post #40

Earlier quoted context omitted.

thanks for commenting! Anything we could be doing better or initial thoughts?

To be honest I was up and running in less than a minute so nothing stands out. I didn't dive deeper right now but if I could do this and export to Figma directly that would be 100% of my use cases right now.

Well the good news is you can export to Figma! https://www.magicpatterns.com/docs/documentation/get-started...

Feel free to DM me if anything else comes to mind, can even hop on a Zoom too. Appreciate the response.

Re: Launch HN: Magic Patterns (YC W23) – AI Design and Prototyping for Product Teams

#50

Earlier quoted context omitted.

Do you have the prompt you used for Gemini 2.5 pro? I think it would be interesting comparing prompt for prompt! In this case, it looks like the Gemini output that you linked — as you mentioned — doesn't include the requirement for a scrambler/solver/timer, so it's hard for me to comment directly on the comparison. I ask because we can totally add Gemini 2.5 pro as one of the models we use under the hood!

Here is the conversation link with gemini. https://g.co/gemini/share/d253e2ef286c Well, I was not comparing but it was just an observation. I understand Magic has more constraints on which libraries it can use and probably is for forms-flow kind of workflows and not for managing complex states of games.

That's pretty cool! Thanks for sharing. I like how Gemini used pure HTML/CSS to start.

While we certainly do constraint it, it still should be able to manage creating a Rubik cube solver (even though that is definitely not the intended use case).

There's a lot of "AI tourism" in the space and so never want to constraint it too much + random use cases like this always excite us: https://news.ycombinator.com/item?id=43752176#43752637

I created a basic flight simulator a while back in Magic Patterns in 3 prompts: https://www.magicpatterns.com/c/xensje9nkf48syshrkcmsc

Your Rubik's cube prompt I'm going to add to our eval set :)

Post reply on HN