Hey what'd you use for your drag-n-drop? It works well, I'd like to use it for something too. Perusing your code, it looks like you wrote it from scratch actually? Really minimalistic, I'm impressed it works this well.
Show HN: Omiword – A daily, sector-based word puzzle
61–66 of 66 posts
Re: Show HN: Omiword – A daily, sector-based word puzzle
#62I wondered if you were working to assure there is only one solution; from today's puzzle I see not, since I found "another." It would be great to be able to start over. It would be great to keep track of how many distinct solutions you have found. It would be great to know how many solutions there are.
> I wondered if you were working to assure there is only one solution; from today's puzzle I see not, since I found "another." In a perfect world there would be just one solution per puzzle, agreed. But the pool of possible puzzles would be so much smaller. > It would be great to be able to start over. Agreed, I think I'll add a "reset" feature that puts all of the tiles back in their starting positions (and allows r…
Re: Show HN: Omiword – A daily, sector-based word puzzle
#63Re: Show HN: Omiword – A daily, sector-based word puzzle
#64I really enjoyed your game during the last 4 days and i'm definitly willing to pay a small fee for archive access and gratitude.
Re: Show HN: Omiword – A daily, sector-based word puzzle
#65Re: Show HN: Omiword – A daily, sector-based word puzzle
#66I played the game again today and easily found a solution. It told me I found an alternate solution. It'd be nice to be able to see the official solution.