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Blue Prince is a roguelike puzzle masterpiece

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Re: Blue Prince is a roguelike puzzle masterpiece

#111
post #7

> As with other roguelikes, you can unlock persistent upgrades that smooth over repetitive parts of the game. I think those are called rogue-lites, for the reason that real rogue-likes (e.g. nethack, DCSS) actually wipe out all your progress on each attempt.

Not sure I quite agree - I think it's fine to have "persistent upgrades that smooth over repetitive parts of the game" within the proper roguelike genre, as long as they don't make the run easier. Gungeon is an example, with unlocks for skipping lower levels once you have demonstrated sufficient mastery that they're merely time-wasters rather than adding to the challenge.

Re: Blue Prince is a roguelike puzzle masterpiece

#112

Earlier quoted context omitted.

I generally have the same frustration with roguelites as you seem to: every time I start a run, it feels like I'm gambling whether I'll have any fun at all. A bad seed or start can mean losing in ways that feel unfair or boring, like in balatro if you get a bunch of bad hands and bad jokers, you struggle through rounds and hands until you either lose or get an interesting combination. I don't need that kind of gambli…

> I still quite like Balatro - when it works it's a blast I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game. Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add…

People win streak gold stake Balatro, A20H slay the spire, unfair slice and dice, and plenty of other games in this category. Nothing wrong with playing a game for 10 hours and being done with it but calling them rng fiestas just because you can’t beat the game on the hardest difficulty every time after 10 hours is a bit dismissive of the level of effort that is put in to getting these games as tightly tuned as they are.

Re: Blue Prince is a roguelike puzzle masterpiece

#113

Earlier quoted context omitted.

> Slay the Spire remains unbeatable for me. is there actually something to beat in there? I thought you rush through opponents, then hit the "collectively with all players of the world apply bajillion damage" and there's nothing more?

I don’t know how to understand your comment. The goal of Slay the Spire is to climb all the way to the heart while picking cards and beating it, preferably on A20 - all the other difficulty levels being basically a tutorial leading to the real game. There is no moment involving all the players of the world and the game is generally very slow so I’m a bit lost.

I swear I remember that when you get to the heart, you get to see something like "you need [huge number] of total damage, damage that has been applied [medium number gets increased by your measly tiny damage]" or maybe "health left [huge non-round number gets decreased by very little]" and then your character dies

I just assumed that it's some online thing where it counts total damage from everyone to finally slay that heart "together"

Re: Blue Prince is a roguelike puzzle masterpiece

#115
post #105
post #72

Earlier quoted context omitted.

Hades is fun because there is some skill involved with the button mashing to go with the RNG, but it feels like too many games are just dressed up gambling mechanics these days. Balatro is too naked and bare with being clever gambling, plus all the ding ding ding slot machine dopamine special effects.

I really don't agree. When you learn the mechanics well, you can consistently win runs.

There are unbeatable seeds [1]

[1] https://www.reddit.com/r/slaythespire/comments/t3habp/the_fi...

Re: Blue Prince is a roguelike puzzle masterpiece

#116
post #102

Earlier quoted context omitted.

My experience is that "playable" on Steam Deck generally means a poor experience. I'll wait until it's something like "verified".

My experience disagrees. Many "playable" games run very well and many "verified" don't.

You're right it can be a crapshoot as to what the rating means.

Re: Blue Prince is a roguelike puzzle masterpiece

#117
post #105

Earlier quoted context omitted.

I really don't agree. When you learn the mechanics well, you can consistently win runs.

There are unbeatable seeds [1] [1] https://www.reddit.com/r/slaythespire/comments/t3habp/the_fi...

Yes, but by consistent I meant like 90%, not 100

Re: Blue Prince is a roguelike puzzle masterpiece

#118
I'm very hopeful about this game, but afraid it might be closer to rougueLITE than roguelike.

I played two days yesterday, and it started to dawn on me that there must be resource accumulation day to day. Some items cost 10's of coins (as much as 80), while in one day I was only seeing just a few. And really only one easy puzzle so far involving a couple of colored boxes.

So is the puzzle to just keep playing through, accumulating resources to buy what you need until you make it all the way? Or does the true puzzle reveal itself to you as you play through a few times? Maybe the things you buy/activate are one-time unlocks that give access to new parts of the puzzle, without making the puzzle itself easier?

Anyway, I love puzzle games such as Myst, and I'm a new fan of rougelikes (but not roguelites) - so I really want this game to work out.

Re: Blue Prince is a roguelike puzzle masterpiece

#119

I'm very hopeful about this game, but afraid it might be closer to rougueLITE than roguelike. I played two days yesterday, and it started to dawn on me that there must be resource accumulation day to day. Some items cost 10's of coins (as much as 80), while in one day I was only seeing just a few. And really only one easy puzzle so far involving a couple of colored boxes. So is the puzzle to just keep playing through…

I was mistaken! Coins and other resources do NOT seem to accumulate, though I did also discover a couple of side effects you can trigger that do carry forward to future days, but which appear to be part of the puzzle structure itself, not something to make the game easier on future attempts.

I like it!

Re: Blue Prince is a roguelike puzzle masterpiece

#120

Earlier quoted context omitted.

I don’t know how to understand your comment. The goal of Slay the Spire is to climb all the way to the heart while picking cards and beating it, preferably on A20 - all the other difficulty levels being basically a tutorial leading to the real game. There is no moment involving all the players of the world and the game is generally very slow so I’m a bit lost.

I swear I remember that when you get to the heart, you get to see something like "you need [huge number] of total damage, damage that has been applied [medium number gets increased by your measly tiny damage]" or maybe "health left [huge non-round number gets decreased by very little]" and then your character dies I just assumed that it's some online thing where it counts total damage from everyone to finally slay th…

You get your score shown as damage once you beat the act 3 boss(es) and then go on to act 4 to fight the final boss if you properly collected the three keys which unlock it while climbing.
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