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SpacetimeDB

spacetimedb.com

191–200 of 205 posts

Re: SpacetimeDB

#191

Best comment from last time this got posted: I kept on reading expecting to see motion prediction, multiversion, or similar given the name and focus on games, but no. This is a totally normal database, designed for low latency and with support for WASM stored procedures. You can host your own server or they will rent you one. Don't get me wrong, this looks very nice. It looks like a solid building block for persisten…

[deleted]

Re: SpacetimeDB

#192
post #186

Earlier quoted context omitted.

Hey, can you please make your substantive points without shallow dismissals or snark? This is in the site guidelines: https://news.ycombinator.com/newsguidelines.html . Unfortunately you posted a few comments in this thread that have crossed that line. If you know more than others as a professional multiplayer game developer, that's great, but in that case the thing to do is to share some of what you know, so others…

Excuse me Tom, please stop with ad hominem and attack the topic not the poster.

Tom I'm afraid you're misreading the tone of my posts and their character.

I could post anything objectively true in this thread like "the sky is blue", and some idiot will post a one sentence response that in fact it's not. This idiot likes to be the last person getting snark in responding to a completely reasonable statement of fact or opinion by an expert in the space.

What I do differently is that yes, I do reply to the snark with a rebuttal. Is this rebuttal snarky? Potentially, but is it earned? Definitely.

You're moderator so let me speak to you that way. If you don't let people rebut bullshit in this comment section, you'll just end up with a bunch of uninformed discourse, where the final word is made by some idiot, who doesn't even make multiplayer games and everyone ends up thinking the sky is fucking green. This has real world consequence when future game developers try to build games on poorly made technology, which ruins game studios and people's lives.

Then again, it's hacker news, and what do a bunch of wannabe startup guys know about making games in the first place. Unskilled and unaware of it. Moderate away sir!

Re: SpacetimeDB

#194
post #43

I don't really understand how you would write a game server using this tech. Lets say you need to simulate physics, pathfinding, animation etc on server. How one would integrate all of this? In regular world you just use unreal/unity headless mode that includes all of this but using spacetimedb requires ditching the game engine and reimplementing everything from scratch?

Forgive my ignorance, but why would you implement physics and animations on the server? I feel like you can get away with basic positional data and do the rest of that on the clients.

Re: SpacetimeDB

#195

Earlier quoted context omitted.

Excuse me Tom, please stop with ad hominem and attack the topic not the poster.

Tom I'm afraid you're misreading the tone of my posts and their character. I could post anything objectively true in this thread like "the sky is blue", and some idiot will post a one sentence response that in fact it's not. This idiot likes to be the last person getting snark in responding to a completely reasonable statement of fact or opinion by an expert in the space. What I do differently is that yes, I do reply…

[deleted]

Re: SpacetimeDB

#196

Earlier quoted context omitted.

Excuse me Tom, please stop with ad hominem and attack the topic not the poster.

Tom I'm afraid you're misreading the tone of my posts and their character. I could post anything objectively true in this thread like "the sky is blue", and some idiot will post a one sentence response that in fact it's not. This idiot likes to be the last person getting snark in responding to a completely reasonable statement of fact or opinion by an expert in the space. What I do differently is that yes, I do reply…

You can "rebut bullshit" without being aggressive or nasty. If someone else is wrong, it's enough to provide correct information respectfully. Putting others down, or slamming their work in a hostile way, doesn't help and degrades this community badly.

https://news.ycombinator.com/newsguidelines.html

Btw, it's quite common for commenters to underestimate the provocation in their own posts and overestimate the provocation in other people's posts. Those two factors can multiply into quite a skew in perception (https://hn.algolia.com/?dateRange=all&page=0&prefix=false&qu...). I wonder whether this might be a bit of a factor here, if you really don't see how aggressively your comments were coming across.

Re: SpacetimeDB

#197
post #196

Earlier quoted context omitted.

Tom I'm afraid you're misreading the tone of my posts and their character. I could post anything objectively true in this thread like "the sky is blue", and some idiot will post a one sentence response that in fact it's not. This idiot likes to be the last person getting snark in responding to a completely reasonable statement of fact or opinion by an expert in the space. What I do differently is that yes, I do reply…

You can "rebut bullshit" without being aggressive or nasty. If someone else is wrong, it's enough to provide correct information respectfully. Putting others down, or slamming their work in a hostile way, doesn't help and degrades this community badly. https://news.ycombinator.com/newsguidelines.html Btw, it's quite common for commenters to underestimate the provocation in their own posts and overestimate the provoca…

In my experience providing detailed information in a response in the comment section on this particular topic (game development and networking) in hacker news comments simply creates more surface area for nitpicking and arguing in response, so I keep to short responses and rebuttals.

In the future, I don't feel that writing anything more here on this topic is a worthwhile use of my time.

Re: SpacetimeDB

#198
post #196

Earlier quoted context omitted.

You can "rebut bullshit" without being aggressive or nasty. If someone else is wrong, it's enough to provide correct information respectfully. Putting others down, or slamming their work in a hostile way, doesn't help and degrades this community badly. https://news.ycombinator.com/newsguidelines.html Btw, it's quite common for commenters to underestimate the provocation in their own posts and overestimate the provoca…

In my experience providing detailed information in a response in the comment section on this particular topic (game development and networking) in hacker news comments simply creates more surface area for nitpicking and arguing in response, so I keep to short responses and rebuttals. In the future, I don't feel that writing anything more here on this topic is a worthwhile use of my time.

But I don’t understand. Why not both? You can have a short answer and rebuttal and still be kind and nonaggressive.

Re: SpacetimeDB

#199

Earlier quoted context omitted.

In my experience providing detailed information in a response in the comment section on this particular topic (game development and networking) in hacker news comments simply creates more surface area for nitpicking and arguing in response, so I keep to short responses and rebuttals. In the future, I don't feel that writing anything more here on this topic is a worthwhile use of my time.

But I don’t understand. Why not both? You can have a short answer and rebuttal and still be kind and nonaggressive.

[flagged]

Re: SpacetimeDB

#200

Earlier quoted context omitted.

But I don’t understand. Why not both? You can have a short answer and rebuttal and still be kind and nonaggressive.

[flagged]

Yes yes, everybody should be the Dalai Lama. But I'm not.

You're just being asked not to be a jerk to people on a messageboard. It's the same thing being asked of everyone else so that we can have a decent messageboard and it's not difficult.

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