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Blue Prince is a roguelike puzzle masterpiece

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101–110 of 122 posts

Re: Blue Prince is a roguelike puzzle masterpiece

#101

Read the review and thought it looked like the kind of thing that I like, but then saw that it doesn't have SteamDeck compatibility. Sorry, but if you're only going to target Windows then you're not seeing my money.

SteamDeckHQ review says the game runs well on it though: https://steamdeckhq.com/game-reviews/blue-prince/

Re: Blue Prince is a roguelike puzzle masterpiece

#102

Earlier quoted context omitted.

While I presume they don't provide a native Linux build, it is listed as Playable on Steam Deck. > Valve's testing indicates that Blue Prince is Playable on Steam Deck. This game is functional on Steam Deck, but might require extra effort to interact with or configure. > • Some in-game text is small and may be difficult to read > • All functionality is accessible when using the default controller configuration > • Th…

My experience is that "playable" on Steam Deck generally means a poor experience. I'll wait until it's something like "verified".

My experience disagrees. Many "playable" games run very well and many "verified" don't.

Re: Blue Prince is a roguelike puzzle masterpiece

#103
post #60
post #54

Earlier quoted context omitted.

Eh, idk. Theres an argument to be had that meta progression tends to cap in most of these games so eventually it becomes a stable thing. Although generally I find the meta progression of things goes too far and starts off too weak.

Yes, because the goal of the game designer who adds meta progression is to increase the number of players who actually finish the game, at least when it comes to the "true progression" style meta progression. There is another approach based on unlocks, where the player unlocks new characters or game modes rather than having a single character get more and more powerful with each run. Some people prefer these unlocks…

Personally I have yet to see a game where unlocks didn’t tend to be MUCH better than the starting set

Re: Blue Prince is a roguelike puzzle masterpiece

#104
post #53

Earlier quoted context omitted.

Posting a review for an arbitrary game to HN definitely smells like advertising to me. I don’t think you would be posting an article like this to HN that shat on a relatively unknown indie game you didn’t like. How is this _not_ advertising in your mind? Surely you don’t think random people on HN are invested in your take on this game. What purpose did you intend if not to promote the newly released game? I feel you’…

I do think random people are invested in my take on this game, yes. If they weren't, it wouldn't have been upvoted. It's actually very difficult to get links on the front page of HN, the signal to noise is quite high. I post around a third to a half of the articles I write on my blog to HN – the ones I think people here will like. Sometimes they hit and sometimes they don't. Three weeks ago I wrote about Odysseus, a…

Look, I believe you.

What I’m saying is that it doesn’t feel obvious that I should definitely believe you. You are unambiguously promoting this newly released game. By doing this a savvy reader does need to question whether or not you’re a shill. And that is tiring. It is fully possible that this article is intended to manipulate.

Maybe background info on your past activities can provide evidence to reinforce the idea that you are doing this only because you want to. But I’m not really interested in researching you. Content like this is just not easily readable with blind trust.

Re: Blue Prince is a roguelike puzzle masterpiece

#105
post #72

Earlier quoted context omitted.

> I still quite like Balatro - when it works it's a blast I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game. Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add…

Hades is fun because there is some skill involved with the button mashing to go with the RNG, but it feels like too many games are just dressed up gambling mechanics these days. Balatro is too naked and bare with being clever gambling, plus all the ding ding ding slot machine dopamine special effects.

I really don't agree. When you learn the mechanics well, you can consistently win runs.

Re: Blue Prince is a roguelike puzzle masterpiece

#106
post #72

Earlier quoted context omitted.

> I still quite like Balatro - when it works it's a blast I enjoyed Balatro for quite a few hours before I had this problem, which is more than enough for me to call it a good game. Beyond these first few hours though, you need ridiculously high multipliers to succeed. There's way too many jokers and 90% of them are trash by this point. The ones you need have vanishingly small probabilities, and then you need to add…

Hades is fun because there is some skill involved with the button mashing to go with the RNG, but it feels like too many games are just dressed up gambling mechanics these days. Balatro is too naked and bare with being clever gambling, plus all the ding ding ding slot machine dopamine special effects.

Hades relies too heavily on meta progression. You are supposed to grind before winning. The game is not balanced around your original state. I personally hate that because I view it as the game wasting my time but I can understand how it’s supposed to be enjoyable.

Balatro has a different issue for me. Despite having a lot of joker it sometimes feels very RNG reliant and limited once you reach high stakes. Plus the difficulty rises somehow artificially by withdrawing options rather than expending the challenge.

Slay the Spire remains unbeatable for me. No other game has the same level of complexity. You get all the tool to limit variance but every choice becomes very significant.

Re: Blue Prince is a roguelike puzzle masterpiece

#107

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

I long for the day when people have tired of roguelites and stops putting roguelite elements in every. single. game. of. every. genre.

But hey, it makes you get away with reusing the little content you made ad nauseam and procedurally tweak some numbers on top of it to fake progression.

Loop Hero was probably when I nope'd out forever, but at least that game was pure and honest.

Re: Blue Prince is a roguelike puzzle masterpiece

#108
post #72

Earlier quoted context omitted.

Hades is fun because there is some skill involved with the button mashing to go with the RNG, but it feels like too many games are just dressed up gambling mechanics these days. Balatro is too naked and bare with being clever gambling, plus all the ding ding ding slot machine dopamine special effects.

Hades relies too heavily on meta progression. You are supposed to grind before winning. The game is not balanced around your original state. I personally hate that because I view it as the game wasting my time but I can understand how it’s supposed to be enjoyable. Balatro has a different issue for me. Despite having a lot of joker it sometimes feels very RNG reliant and limited once you reach high stakes. Plus the d…

> Slay the Spire remains unbeatable for me.

is there actually something to beat in there?

I thought you rush through opponents, then hit the "collectively with all players of the world apply bajillion damage" and there's nothing more?

Re: Blue Prince is a roguelike puzzle masterpiece

#109

Earlier quoted context omitted.

Hades relies too heavily on meta progression. You are supposed to grind before winning. The game is not balanced around your original state. I personally hate that because I view it as the game wasting my time but I can understand how it’s supposed to be enjoyable. Balatro has a different issue for me. Despite having a lot of joker it sometimes feels very RNG reliant and limited once you reach high stakes. Plus the d…

> Slay the Spire remains unbeatable for me. is there actually something to beat in there? I thought you rush through opponents, then hit the "collectively with all players of the world apply bajillion damage" and there's nothing more?

I don’t know how to understand your comment. The goal of Slay the Spire is to climb all the way to the heart while picking cards and beating it, preferably on A20 - all the other difficulty levels being basically a tutorial leading to the real game. There is no moment involving all the players of the world and the game is generally very slow so I’m a bit lost.

Re: Blue Prince is a roguelike puzzle masterpiece

#110

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

I completely agree with this evaluation, I dropped it as well fairly early on.
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