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Show HN: Omiword – A daily, sector-based word puzzle

omiword.com

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Re: Show HN: Omiword – A daily, sector-based word puzzle

#31

Earlier quoted context omitted.

I'd agree. I got stuck after getting SYRUP because I just assumed YACK wasn't a word.

FYI yack n 1: noisy talk [syn: {yak}, {yack}, {yakety-yak}, {chatter}, {cackle}] v 1: talk incessantly and tiresomely [syn: {yack}, {jaw}, {yack away}, {rattle on}, {yap away}]

Yeah I thought it was just a slang term. It's not a common word in Britain at all.

Re: Show HN: Omiword – A daily, sector-based word puzzle

#35

I gave up on the puzzle because it was too hard for my end of the week brain. But, a couple of UX suggestions: a) It shouldn't be possible to drop tiles on the grid outside of the word boundaries b) Dropping one tile on another should swap their positions. With both of these implemented, it'd make it easier to move all of the letters onto the grid and then try different options, without too much fiddling.

> Dropping one tile on another should swap their positions.

This seems to be a common sentiment, so I plan to implement it. Thanks!

> It shouldn't be possible to drop tiles on the grid outside of the word boundaries

I've heard mixed opinions on this one. About 2/3 of people who have commented on it say that they like that the tiles can be dropped in the outside space, so they can rearrange and sort. About 1/3 dislike it (among those who say anything about it). But it's not a very large sample size, so I'll need to seek further feedback.

Re: Show HN: Omiword – A daily, sector-based word puzzle

#36
post #10

I gave up on the puzzle because it was too hard for my end of the week brain. But, a couple of UX suggestions: a) It shouldn't be possible to drop tiles on the grid outside of the word boundaries b) Dropping one tile on another should swap their positions. With both of these implemented, it'd make it easier to move all of the letters onto the grid and then try different options, without too much fiddling.

I noticed on mobile (Chrome on Android) when I tried to drag one of the tiles on the left boundary, my browser executed the page back action instead. You should be able to override this behavior with JavaScript by intercepting the default. I think this is one of the rare cases where that would be appropriate!

Ah, I am on iOS, which doesn't seem to have this (or I've turned it off). I'll see if I can replicate it on a friend's phone. Thanks!

Re: Show HN: Omiword – A daily, sector-based word puzzle

#37

I wish there could be some sort of "reveal hint" button for each sector or something, similar to how a crossword puzzle has clues (With some sort of 'points' penalty or something for using a hint). I couldn't figure out any of the words on my first attempt. But it seems like a neat game overall.

I think I'll add a hint button that identifies one letter that isn't yet placed correctly, and it puts it in place (and doesn't allow it to be subsequently moved). Thanks!

Re: Show HN: Omiword – A daily, sector-based word puzzle

#38

I played the second game, and your dictionary might need to be adjusted. Asse is certainly not a word. Pretty fun game you got here though. I would like a retry capability so I can try to find another (read: the real) solution.

This game's dictionary is similar to Scrabble; it includes as many valid words as possible, even when they are obscure. It turns out that "asse" is a kind of fox:

https://www.merriam-webster.com/dictionary/asse

It's a sticky wicket with these obscure words. I've made other word games before, and people get upset when oddball-but-valid words are rejected. It feels more fair to be permissive, but that's just me.

Re: Show HN: Omiword – A daily, sector-based word puzzle

#40

I'm not sure PYRUS should be in the word list, and fairly sure YACK shouldn't; but also it'd be nice to avoid generating puzzles with multiple legal solutions. Look up the old HN thread on HueWords for some discussion of Wordle-style "valid" versus "target" word lists and their applicability to this sort of puzzle-game design.

This game has a fairly comprehensive dictionary, kind of like Scrabble. The idea is that words should not be rejected merely for being uncommon.

https://www.merriam-webster.com/dictionary/Pyrus

https://dictionary.cambridge.org/us/dictionary/english/yack

Basically, if a respected dictionary includes a word, this list does as well. I do understand the appeal of omitting weird words, but that would be a considerable and subjective undertaking.

But I'll see if I can find that thread, perhaps it will change my mind. Thanks!

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