Earlier quoted context omitted.
One thing I like about meta progression is the gradual expansion of the game. It doesn't have to necessarily make everything easier , but it can be a good way to temporarily lock away more complicated features and abilities. For example, unlocking a new class after completing the game with a previous class doesn't necessarily mean the new class is more powerful or will make the game easier. In some cases, the later c…
Yes, that class / character unlock system is very common. Some purists will say that a traditional Roguelike cannot have these unlocks but I don't mind them. It definitely is a way of gating the game's complexity so that a new player doesn't have to cope with it all at once. I think it should be optional though. There should be an option to unlock everything from the beginning for players who don't want to fiddle aro…
I'm particularly interested in the area of coop games where you've got two players of radically different capabilities. I really like newer games in the vein of "Split Fiction" or "It Takes Two". But they tend to assume somewhat equal levels of competence for skill based sections of the game. So if I try to play with my wife I have to wait over and over again as she fails what are to me basic jumps. I'd love to see more exploration of asymmetric gameplay. Where it's not just both players having to navigate the same obstacles, but allows players to better leverage their skills to overcome something together. I remember staying up late nights with my now wife playing Diablo 2. But now I'm at the point where I want to push high tier rifts and she just wants to finish the story line. I'd like to see more examples of coop games where the burden falls more heavily on one player and the other is mostly along for the ride. Not all gamers are looking for the same things out of their games, but that doesn't necessarily mean they shouldn't be playing together.