Live data from Hacker News

Blue Prince is a roguelike puzzle masterpiece

mssv.net

1–10 of 122 posts

Re: Blue Prince is a roguelike puzzle masterpiece

#2
I have been playing this game and it is really a blast. The tutorial note cards strongly recommend using a pen+paper while playing and I can second that as pretty much required for some of the more "meta" puzzles.

Worth noting that I believe it is also on Gamepass and whatever Sony's version of Gamepass is called if you already had those services and wished to save a few bucks.

Re: Blue Prince is a roguelike puzzle masterpiece

#3
Already contender for my favorite puzzle game of the year. I would compare it to Outer Wilds or Animal Well, but that would do all three games a disservice. Blue Prince is a thoroughly unique game that is worth your time. And like another commenter said, a pad of paper is _absolutely required_.

Re: Blue Prince is a roguelike puzzle masterpiece

#4
> I don’t like what they do to me. I shudder to think how they could supercharge builders like Dorfromantik, Carcassonne, and Castles of Mad King Ludwig.

A very similar mechanic is used in the popular board game Betrayal at House on the Hill. That game's arguably even worse because it has stat upgrades!

Re: Blue Prince is a roguelike puzzle masterpiece

#5
After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it.

The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the next run so it didn't matter that much. After that first hour, the game became a slog. I encountered the same rooms, solved the same two puzzles for resources and was constantly praying for the RNG to give me something new. There is some RNG manipulation, but not enough to mitigate the boring part of the game. There are a few interesting overarching puzzles, but most of them are wrapped in multiple layers of RNG.

For example, for one puzzle you need a specific item that randomly spawns, use it in a room that randomly spawns which you need to unlock with another room that also randomly spawns. It took me 6 hours for the game to give me a run where I got all three of those things in a single run. The reward? Some resources that I have next to no use for and some clues that I can only experiment with if the RNG deems me worthy.

I have absolutely no idea where the praise for the game comes from. Maybe this game is perfect for those who are really into roguelites, but for me personally it just feels like the game is wasting my time for no reason at all.

Re: Blue Prince is a roguelike puzzle masterpiece

#8

After playing the game for 10+ hours and dropping it out of sheer frustration, I came to the conclusion that I must have been playing a vastly different game than the people praising it. The first hour was great. I was constantly encountering new rooms and solving puzzles. The many times where the game decided to give me nothing but rooms leading to dead ends was annoying, but I still had things to explore in the nex…

> many times where the game decided to give me nothing but rooms leading to dead ends

Since each room can only appear once, you can minimize this by strategically choosing to place dead end rooms early on in the lower southeast/southwest, and edges generally. Then always make sure you have gems as you move north, so you can usually pick good rooms.

Post reply on HN