SpacetimeDB
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SpacetimeDB
1–10 of 205 posts
Re: SpacetimeDB
#2Re: SpacetimeDB
#3[0] https://github.com/ClockworkLabs/SpacetimeDB?tab=License-1-o...
Re: SpacetimeDB
#4I did hit a personal bias: when I saw "maincloud" as a phrase to do with pricing my heart sank because my brain went "they've wedged in some crypto shit!". Turns out no, it's just a naming thing for hosting credits.
Re: SpacetimeDB
#5Re: SpacetimeDB
#6I'm sorry but there might not be a good market for this.
Re: SpacetimeDB
#7Re: SpacetimeDB
#8Re: SpacetimeDB
#9Are there any game devs here who can comment on how useful this actually is? The pitch seems pretty cool but I can't tell how much of it is just good marketing.
Re: SpacetimeDB
#10I kept on reading expecting to see motion prediction, multiversion, or similar given the name and focus on games, but no. This is a totally normal database, designed for low latency and with support for WASM stored procedures. You can host your own server or they will rent you one. Don't get me wrong, this looks very nice. It looks like a solid building block for persistent worlds in multiplayer games. You'll just have to do your lag masking netcode yourself.